Xbox Series S|X Game Interviews - Page 2
Clair Obscur: Expedition 33 has set the gaming world on fire, and we had a chance to speak with the game's composer, Lorien Testard, about what went into making its masterpiece soundtrack.
interview by Scott White on 07 May, 2025
Guardians of Azuma brings some fresh ideas and twists to the established farming simulator RPG. We sat down with the game's producer to discuss what's new.
interview by Erren Van Duine on 21 March, 2025
At GDC 2025, RPG Site had a chance to sit down with Sandfall Interactive producer Francois Meurisse to discuss one of the most anticipated RPGs of the year, as well as the combination of French influences & Japanese inspirations.
interview by Adam Vitale and James Galizio on 21 March, 2025
In a sitdown interview with Monster Hunter Wilds' Producer Ryozo Tsujimoto and Director Yuya Tokuda, we learned about the teams ambitions.
interview by James Galizio on 11 February, 2025
Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.
interview by Mikhail Madnani on 21 November, 2024
Romancing SaGa 2 is one of the most unique RPGs of the Super Famicom era, but it is not well known in the West. We spoke to the game's producer about the approach to remaking this classic RPG to a modern worldwide audience.
interview by Adam Vitale on 19 September, 2024
A lengthy chat with the creator of the open-world horror RPG that reached its 1.0 release out of Steam Early Access back in May; even if you haven't played it yet, we highly encourage you to give this chat a read!
interview by Josh Torres on 04 September, 2024
We went hands-on with a demo build of Ender Lilies' follow-up, Ender Magnolia: Bloom in the Mist, at PAX West 2024 and spoke with Binary Haze Interactive about how the game is coming along and what they've learned from players since its Early Access release earlier this year.
interview by Josh Torres on 02 September, 2024
Creative Director Simon Dasan answers a few questions about the world of Kian.
interview by Adam Vitale on 16 July, 2024
With Fuga: Melodies of Steel 3 finally announced, CyberConnect2 is ready to finish the Fuga trilogy and get started on the next chapter of the Trilogy of Vengeance.
interview by James Galizio on 09 July, 2024
RPG Site had a chance to speak with game director Carrie Patel and gameplay director Game Paramo about Avowed, world, characters, gameplay, and more.
interview by Adam Vitale on 25 June, 2024
After an action-driven first gameplay showcase, the director of the next Dragon Age chats to us about its more hardcore RPG chops.
interview by Alex Donaldson on 13 June, 2024
During the recent Dawntrail Preview Event, Naoki Yoshida made it clear that him and the team want to make it happen.
interview by James Galizio on 06 June, 2024
With a new entry in the series finally coming after over 15 years, we had the chance to discuss the series and its future with Mana Series Producer, Masaru Oyamada.
interview by James Galizio on 28 March, 2024
We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.
interview by Adam Vitale and Josh Torres on 31 October, 2023
I talk to the main creator of the upcoming game Long Gone Days about the various systems and design choices for this modern war story.
interview by Paige Chamberlain on 09 October, 2023
Capcom's upcoming Action RPG aims to truly elevate the genre, and the game's team sat down to explain their vision.
interview by James Galizio on 24 September, 2023
Fresh off the success of Sea of Stars, Sabotage Studio Creative Director and the mind behind Sea of Stars sat with RPG Site to discuss the inspiration, reception, and what's next.
interview by Paul Shkreli on 15 September, 2023
4 years on from our last talk with CyberConnect2, we dive into the last 4 years of the company - and look back on what got them here.
interview by James Galizio on 10 July, 2023
During the Final Fantasy XVI launch event we had the chance to sit down and discuss Final Fantasy, brotherly love, and the road to playing the main characters of the latest Final Fantasy.
interview by James Galizio on 21 June, 2023
We sit down with FF16's Naoki Yoshida, Hiroshi Minagawa, and Michael-Christopher Koji Fox and talk finding new audiences, hopes, fears, and the identity of the hardest-working American on the planet.
interview by Alex Donaldson on 25 May, 2023
Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.
interview by James Galizio on 01 November, 2022
We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.
interview by Adam Vitale on 13 August, 2021
CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.
interview by James Galizio on 19 June, 2021
Nomura and the others get into the nitty-gritty with Famitsu.
interview by Alex Donaldson on 18 June, 2021