Xbox Series S|X Game Interviews - Page 2
Ahead of its full reveal today, we had a chance to chat with Zifei Wu, Creative Director and Founder of Pathea Games, about The God Slayer going over combat, inspirations, a potential Switch 2 port, coffee, and much more.
interview by Mikhail Madnani on 04 December, 2025
We had a chance to chat with Hayasaka Masaaki, Producer of Dragon Quest I & II HD-2D Remake about approaching remakes, new content, accessibility, his recommended play order, porting to multiple platforms, a potential Switch 2 physical trilogy release, coffee, and more.
interview by Mikhail Madnani on 06 November, 2025
We had the chance to sit down with Greg Chun, Caleb Yen and Alejandra Reynoso on the process of voicing Metaphor: ReFantazio
interview by James Galizio on 30 October, 2025
Ahead of the game's release, RPG Site had a chance to sit with game director Brandon Adler and design director Matthew Singh to learn some insight about how the team at Obsidian approached creating a sequel to The Outer Worlds.
interview by Adam Vitale on 22 October, 2025
During Tokyo Game Show 2025, we had the chance to talk with both dev teams about what went into deciding the characters for each half of the collaboration.
interview by James Galizio on 18 October, 2025
Following Square Enix confirming that the Final Fantasy VII remake series is fully multi-platform, we had a chance to talk to Naoki Hamaguchi about the upcoming Final Fantasy VII Remake Intergrade Switch 2 and Xbox version, amiibo, coffee, and much more.
interview by Mikhail Madnani on 25 September, 2025
We go hands-on with turn-based mech RPG Starbites at PAX West 2025 and sat down with studio Ikinagames founder Junho Bae to learn about the challenges surrounding its development, as well as some surprising inspirations.
interview by Josh Torres on 06 September, 2025
The director of the triumphant return of Final Fantasy Tactics talks cuts and additions in this latest version.
interview by Alex Donaldson on 02 September, 2025
We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.
interview by Mikhail Madnani on 20 August, 2025
During Anime Expo 2025 we had the chance to sit down and speak with the game's director.
interview by James Galizio on 31 July, 2025
With the Fuga trilogy behind them, CyberConnect2 is already hard at work with what's next for the company - we sat down with Vice President Taichiro Miyazaki to learn more
interview by James Galizio on 16 July, 2025
We sat down with Yoshi-P during Anime Expo to discuss the team's efforts to better connect with the Final Fantasy XIV community
interview by James Galizio on 08 July, 2025
Obsidian's Brandon Adler is one of us - and he wants role-playing decision-making to matter again. He explains how in The Outer Worlds 2, consequences matter.
interview by Alex Donaldson on 21 June, 2025
We got a chance to speak directly with Producer Ryosuke Hara about Digimon Story: Time Stranger, and we've also included a bonus gallery with over 20 new screenshots!
interview by James Galizio, Adam Vitale, and Josh Torres on 18 June, 2025
We had a chance to speak with the legendary JRPG creator at Napoli Comicon to discuss his creative background, RPG narratives, and Dragon Quest's legacy.
interview by Blake Simons on 08 June, 2025
Ahead of the Switch 2 launching, we caught up with Marvelous USA's CEO Ken Berry on having a launch title for new hardware, Nintendo Switch 2 physical releases, and what to expect in the future.
interview by Mikhail Madnani on 27 May, 2025
We chat with Stephen Kick from Nightdive Studios ahead of System Shock 2: 25th Anniversary Remaster's release date to talk game preservation, coming full circle with System Shock 2, potential Switch 2 upgrades, DOOM RPG, and much more.
interview by Mikhail Madnani on 09 May, 2025
Clair Obscur: Expedition 33 has set the gaming world on fire, and we had a chance to speak with the game's composer, Lorien Testard, about what went into making its masterpiece soundtrack.
interview by Scott White on 07 May, 2025
Ahead of its reveal in the March 2025 Nintendo Direct, RPG Site had a chance to talk with Story of Seasons series manager Hikaru Nakano about the newest entry in the franchise.
interview by Erren Van Duine on 31 March, 2025
Guardians of Azuma brings some fresh ideas and twists to the established farming simulator RPG. We sat down with the game's producer to discuss what's new.
interview by Erren Van Duine on 21 March, 2025
At GDC 2025, RPG Site had a chance to sit down with Sandfall Interactive producer Francois Meurisse to discuss one of the most anticipated RPGs of the year, as well as the combination of French influences & Japanese inspirations.
interview by Adam Vitale and James Galizio on 21 March, 2025
In a sitdown interview with Monster Hunter Wilds' Producer Ryozo Tsujimoto and Director Yuya Tokuda, we learned about the teams ambitions.
interview by James Galizio on 11 February, 2025
Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.
interview by Mikhail Madnani on 21 November, 2024
Romancing SaGa 2 is one of the most unique RPGs of the Super Famicom era, but it is not well known in the West. We spoke to the game's producer about the approach to remaking this classic RPG to a modern worldwide audience.
interview by Adam Vitale on 19 September, 2024
A lengthy chat with the creator of the open-world horror RPG that reached its 1.0 release out of Steam Early Access back in May; even if you haven't played it yet, we highly encourage you to give this chat a read!
interview by Josh Torres on 04 September, 2024