Articles by James Galizio - Page 21
Idea Factory's latest release stretches the limits of what can be called a playable videogame.
review by James Galizio on 01 February, 2020
Utawarerumono finally returns to PC, with ports of the titles previously published by Atlus on PS4 and Vita. How do the ports stack up?
review by James Galizio on 22 January, 2020
Square Enix have delivered a mostly solid port for the fantastic Dragon Quest Builders 2.
review by James Galizio on 05 January, 2020
Akitoshi Kawazu and Square Enix have crafted one of the most innovative RPGs in years, and players owe it to themselves to check it out.
review by James Galizio on 12 December, 2019
Pokemon Sword and Shield gives us but a glimpse of what a proper home console Pokemon could look like, and not much more.
review by James Galizio on 19 November, 2019
Ys IX is a welcome addition to the Ys series, but it's hard to shake the feeling that it could've been something more when pacing and technical issues hold things back.
review by James Galizio on 23 October, 2019
The Legend of Heroes: Trails of Cold Steel III brings the Erebonia arc of the Trails series to its second half - under a new western publisher. Here's how everything turned out:
review by James Galizio on 21 October, 2019
While not an RPG, Star Wars Jedi: Fallen Order feels like it might have a lot to offer to Metroidvania fans, when it launches next month.
preview by James Galizio on 17 October, 2019
Borderlands 3 is a worthy sequel to the much-beloved Borderlands 2, but it desperately needed a few more months in the oven to clear up its myriad technical hurdles.
review by James Galizio on 26 September, 2019
Capcom have crafted the series' most ambitious expansion to compliment Monster Hunter's most ambitious title since the franchise's conception.
review by James Galizio on 04 September, 2019
Developer Tamsoft have done a decent job adapting Utawarerumono: Mask of Deception into a 3D Brawler, but one can't help but wonder if it was worth it on its own.
review by James Galizio on 03 September, 2019
We had the chance to speak with the fan translation team that recently translated the previously Japan-only Dragon Quest: Rocket Slime 3DS.
feature by James Galizio on 27 August, 2019
We once again have the opportunity to check out the progress of the translation prior to launch, this time to see the title's full first hour of gameplay.
preview by James Galizio on 08 August, 2019
Utawarerumono: Mask of Deception has been adapted into a musou-style format, and we got the chance to try out the upcoming localization. Is it worth singing praise over?
preview by James Galizio on 08 August, 2019
During a recent preview event for Obsidian Entertainment's upcoming The Outer Worlds, we had the chance to sit down and chat about the title with the team's Lead Designer.
interview by James Galizio on 02 August, 2019
We had the opportunity to sit down and play Obsidian Entertainment's upcoming RPG for a few hours, and here's our thoughts so far.
preview by James Galizio on 02 August, 2019
Back during Anime Expo 2019, we had the chance to sit down with CyberConnect2's first self-published title - Fuga: Melodies of Steel. Here's our thoughts on the upcoming game!
preview by James Galizio on 30 July, 2019
Right before Anime Expo, we got the chance to sit down with Nihon-Falcom President, Toshihiro Kondo, and talk about Trails of Cold Steel III, and the company's catalog as a whole.
interview by James Galizio on 12 July, 2019
During Anime Expo 2019 with CyberConnect2 VP Taichiro Miyazaki, to hear about their continued plans to expand their reach in both the video games industry as well as the entertainment business at large.
interview by James Galizio on 07 July, 2019
We put our workman gloves and took a look at some of what's new in Dragon Quest Builders 2.
preview by James Galizio on 16 June, 2019
Players will be returning to Pandora later this year, but how is Borderlands 3 shaping up after its long absence?
preview by James Galizio on 15 June, 2019
While not yet playable in a translated state, we had the chance to sit down and play a bit of the upcoming remake for the first time in the west.
preview by James Galizio on 15 June, 2019
Does the Nintendo Switch remake play like a dream, or more like a nightmare? We had the chance to preview the title during E3 to find out how it's shaping up.
preview by James Galizio on 15 June, 2019
We embraced the cold wasteland of Capcom's Iceborne expansion for Monster Hunter: World during this year's E3 - how do the changes and additions stack up?
preview by James Galizio on 14 June, 2019
We lead a group of wannabe-hero tourists through Heroland - does it feel more like a job, or a calling?
preview by James Galizio on 13 June, 2019