PC Articles

"I'm mostly interested in solving impossible problems" – Brian Bucklew Discusses Caves of Qud's Development, the Switch Port, Expansions, Coffee, and Much More
"I'm mostly interested in solving impossible problems" – Brian Bucklew Discusses Caves of Qud's Development, the Switch Port, Expansions, Coffee, and Much More

We chat with Freehold Games' Brian Bucklew about Caves of Qud, the recent Switch port, the many years of work that went into controller support, Qud expansions, Yakuza, coffee, and much more.

interview by Mikhail Madnani on 26 April, 2026

"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More
"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More

Ahead of its third anniversary, we spoke to the Honkai: Star Rail development team to discuss plans for the future, a potential Trails collaboration, Steam Deck and Switch 2 support, Himeko's coffee, and much more.

interview by Mikhail Madnani on 26 April, 2026

Tetracast 439: Like a Casino
Tetracast 439: Like a Casino

In this episode, we review Vampire Crawlers & Dragon Quest Smash/Grow, dive into the announcement of Final Fantasy XIV: Evercold, and discuss news out of Indie Live Expo.

podcast by RPG Site Staff on 25 April, 2026

The Best Xbox Game Pass RPGs
The Best Xbox Game Pass RPGs

Xbox Game Pass has a ton of great games, and we're here to highlight some of the best RPGs across the different subscription tiers for console and PC.

feature by Mikhail Madnani on 25 April, 2026

Which is the best version of Vampire Crawlers? Switch 2, PS5, Xbox, Switch 1, Steam Deck, and PC compared
Which is the best version of Vampire Crawlers? Switch 2, PS5, Xbox, Switch 1, Steam Deck, and PC compared

We compare Vampire Crawlers on Switch 2, PS5, Xbox, Steam Deck, Switch 1, and PC to go over visuals, performance, load times, features, and more to help find the best version for you.

feature by Mikhail Madnani on 23 April, 2026

The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more
The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more

The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.

interview by Hayes Madsen on 23 April, 2026

The Expanse: Osiris Reborn might have the chops to fill the Mass Effect-sized hole in your life
The Expanse: Osiris Reborn might have the chops to fill the Mass Effect-sized hole in your life

The Expanse: Osiris Reborn makes a strong first impression, showing a studio that's clearly gained more confidence in recent years, branching out with something refreshingly new, but also charmingly familiar.

preview by Hayes Madsen on 22 April, 2026

Monster Hunter Wilds Event Quests Guide – Every MH Wilds Event Quest, the Full Schedule, All Rewards, and More
Monster Hunter Wilds Event Quests Guide – Every MH Wilds Event Quest, the Full Schedule, All Rewards, and More

Everything you need to know about Monster Hunter Wilds Event Quests including where to access them, the schedule, full list of quests, rewards, Challenge Quests, and more.

guide by Mikhail Madnani on 22 April, 2026

Diablo IV: Lord of Hatred Review in Progress
Diablo IV: Lord of Hatred Review in Progress

Diablo IV: Lord of Hatred delivers the best Diablo IV campaign yet with a fantastic finale, but a few pacing issues around the middle hold it back. Our review in progress.

feature by Mikhail Madnani on 21 April, 2026

"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later
"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later

With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.

interview by Hayes Madsen on 21 April, 2026

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