PC Articles
We chat with Freehold Games' Brian Bucklew about Caves of Qud, the recent Switch port, the many years of work that went into controller support, Qud expansions, Yakuza, coffee, and much more.
interview by Mikhail Madnani on 26 April, 2026
Ahead of its third anniversary, we spoke to the Honkai: Star Rail development team to discuss plans for the future, a potential Trails collaboration, Steam Deck and Switch 2 support, Himeko's coffee, and much more.
interview by Mikhail Madnani on 26 April, 2026
In this episode, we review Vampire Crawlers & Dragon Quest Smash/Grow, dive into the announcement of Final Fantasy XIV: Evercold, and discuss news out of Indie Live Expo.
podcast by RPG Site Staff on 25 April, 2026
Xbox Game Pass has a ton of great games, and we're here to highlight some of the best RPGs across the different subscription tiers for console and PC.
feature by Mikhail Madnani on 25 April, 2026
We compare Vampire Crawlers on Switch 2, PS5, Xbox, Steam Deck, Switch 1, and PC to go over visuals, performance, load times, features, and more to help find the best version for you.
feature by Mikhail Madnani on 23 April, 2026
The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.
interview by Hayes Madsen on 23 April, 2026
The Expanse: Osiris Reborn makes a strong first impression, showing a studio that's clearly gained more confidence in recent years, branching out with something refreshingly new, but also charmingly familiar.
preview by Hayes Madsen on 22 April, 2026
Everything you need to know about Monster Hunter Wilds Event Quests including where to access them, the schedule, full list of quests, rewards, Challenge Quests, and more.
guide by Mikhail Madnani on 22 April, 2026
Diablo IV: Lord of Hatred delivers the best Diablo IV campaign yet with a fantastic finale, but a few pacing issues around the middle hold it back. Our review in progress.
feature by Mikhail Madnani on 21 April, 2026
With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.
interview by Hayes Madsen on 21 April, 2026