PC Articles - Page 2

Which is the best version of Mewgenics? PC, Switch 2, Steam Deck, PS5, ROG Ally, and PS5 Pro tested
Which is the best version of Mewgenics? PC, Switch 2, Steam Deck, PS5, ROG Ally, and PS5 Pro tested

We test Mewgenics across Switch 2, PS5 Pro, Steam Deck, AYN Thor, and ROG Ally to help find the best version for you going over visuals, performance, load times, features, and more.

feature by Mikhail Madnani on 08 September, 2026

"I’d like to localize the Hayarigami series, but we aren’t sure if there's an audience" - NIS President Kenzo Saruhashi on why their narrative adventure games aren't localized and how he's preparing NIS for Sony's disc-less future
"I’d like to localize the Hayarigami series, but we aren’t sure if there's an audience" - NIS President Kenzo Saruhashi on why their narrative adventure games aren't localized and how he's preparing NIS for Sony's disc-less future

We got the chance to speak with the CEO of NIS of how he's steering both NIS Japan and NIS America into a market that's becoming tougher for Japanese developers and soon, it might become a market that no longer has physical discs.

interview by Josh Torres on 07 September, 2026

“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival
“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival

Persona 4 Revival Executive Producer Kazuhisa Wada and Art Director Akane Kabayashi chat about everything from favourite characters to threading the needle on a beloved fan favourite.

interview by Alex Donaldson on 07 September, 2026

Onimusha: Way of the Sword DLC Guide – Premium Deluxe Edition, Pre-Order Bonus, Upgrading, and More
Onimusha: Way of the Sword DLC Guide – Premium Deluxe Edition, Pre-Order Bonus, Upgrading, and More

Our Onimusha: Way of the Sword purchase guide covers all the editions, DLC, cosmetics, preorder bonus, SteelBook, Lenticular edition, and more.

guide by Mikhail Madnani on 07 September, 2026

"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it
"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it

Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.

interview by Josh Torres on 06 September, 2026

Tetracast 458: Busy Week Busy Month
Tetracast 458: Busy Week Busy Month

In this episode, we review The Blood of Dawnwalker and discuss all the news from PlayStation State of Play.

podcast by RPG Site Staff on 05 September, 2026

"We have 1000 playtesters... we didn't even expect to get 100 testers" - Yosuke Shiokawa on Lunar Pulse, the Tsurugihime closed beta test, and why he chose the name Fahrenheit 213
"We have 1000 playtesters... we didn't even expect to get 100 testers" - Yosuke Shiokawa on Lunar Pulse, the Tsurugihime closed beta test, and why he chose the name Fahrenheit 213

We speak with the Founder & CEO of the indie development studio Fahrenheit 213 about their newest projects, the importance of working closely with the community for feedback, and how their games catered to Japanese audiences have found global attention, instead.

interview by Josh Torres on 05 September, 2026

"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more
"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more

Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.

interview by Mikhail Madnani on 05 September, 2026

Final Fantasy Resonance is shaping up to be a solid experience on Switch 2, PS5, Steam Deck, and ROG Ally
Final Fantasy Resonance is shaping up to be a solid experience on Switch 2, PS5, Steam Deck, and ROG Ally

We check out the Final Fantasy Resonance demo and compare visuals and performance across Switch 2, Switch 1, Switch 1 on Switch 2, PS5, Steam Deck, and ROG Ally.

feature by Mikhail Madnani on 04 September, 2026

"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more
"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more

We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.

interview by Hayes Madsen on 04 September, 2026

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