PC Articles - Page 2

Poking around a new Open Zone & unveiling new RPG upgrade systems in Onimusha: Way of the Sword
Poking around a new Open Zone & unveiling new RPG upgrade systems in Onimusha: Way of the Sword

Capcom had some new stuff to show off for Onimusha: Way of the Sword that was not in the public demo.

preview by Josh Torres on 10 June, 2026

"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly
"Five to six years is pretty normal for the development of a game... we did it in about three" Eiichiro Sasaki and Hiroyuki Kobayashi speak on how Stupid Never Dies was able to be developed relatively quickly

We spoke briefly with Stupid Never DIes' director & GPTrack50's studio head on how development of their debut action RPG is going, and learned more about the staff at the new studio.

interview by Josh Torres on 10 June, 2026

Monster Hunter Wilds Event Quests Guide – Every MH Wilds Event Quest, the Full Schedule, All Rewards, and More
Monster Hunter Wilds Event Quests Guide – Every MH Wilds Event Quest, the Full Schedule, All Rewards, and More

Everything you need to know about Monster Hunter Wilds Event Quests including where to access them, the schedule, full list of quests, rewards, Challenge Quests, and more.

guide by Mikhail Madnani on 10 June, 2026

"I'm here to create something new that does not exist, that no one has ever done before" - Fumito Ueda on Gen Atlas' inspirations, shooter elements, and his distinct style
"I'm here to create something new that does not exist, that no one has ever done before" - Fumito Ueda on Gen Atlas' inspirations, shooter elements, and his distinct style

We talk to Fumito Ueda about how Gen Atlas embraces, and diverges from, the distinct tone and style of his previous games.

interview by Hayes Madsen on 10 June, 2026

"Designing a game as complex as an RPG with a strong narrative that works in co-op is very difficult" - Expeditions Samurai Creative Director Jonas Waever on the Japanese setting, early access, and more
"Designing a game as complex as an RPG with a strong narrative that works in co-op is very difficult" - Expeditions Samurai Creative Director Jonas Waever on the Japanese setting, early access, and more

Expeditions Samurai Creative Director Jonas Waever discusses the long journey leading into the early access launch, co-op challenges, controller support, and much more in our interview.

interview by Mikhail Madnani on 08 June, 2026

Persona 4 Revival DLC Guide – Deluxe Edition, Cosmetics, Bgm DLC, Personas, and More
Persona 4 Revival DLC Guide – Deluxe Edition, Cosmetics, Bgm DLC, Personas, and More

Our Persona 4 Revival DLC guide covers all the editions, pre-order bonus, cosmetics, BGM packs, and more for PS5, Xbox, and Steam.

guide by Mikhail Madnani on 07 June, 2026

"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More
"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More

We talk to Final Fantasy VII Revelation director Naoki Hamaguchi about the long-awaited finale, Vincent's story elements, Ruby Weapon, and much more.

interview by Hayes Madsen on 07 June, 2026

Tetracast 445:  Excited About Fist Combat
Tetracast 445: Excited About Fist Combat

In this episode, a small crew gets everyone up to date on all of the announcements at Summer Game Fest 2026, so far.

podcast by RPG Site Staff on 06 June, 2026

Stranger Than Heaven DLC Guide – Deluxe Edition, Pre-Order Bonus, Upgrading, and More
Stranger Than Heaven DLC Guide – Deluxe Edition, Pre-Order Bonus, Upgrading, and More

Our Stranger Than Heaven DLC guide covers the game editions, Deluxe Upgrade, collector's edition, pre-order bonus, and everything else you need to know about the game's versions.

guide by Mikhail Madnani on 06 June, 2026

Gothic 1 Remake is not good on Steam Deck, but what about ROG Ally?
Gothic 1 Remake is not good on Steam Deck, but what about ROG Ally?

Ahead of its launch today, I had a chance to play Gothic 1 Remake on Steam Deck and ROG Ally to see how the remake scales across PC handhelds covering my Steam Deck recommended settings, performance impressions, and more.

feature by Mikhail Madnani on 05 June, 2026

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