Interviews by Mikhail Madnani
We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.
interview by Mikhail Madnani on 31 May, 2026
We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.
interview by Mikhail Madnani on 23 May, 2026
We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.
interview by Mikhail Madnani on 20 May, 2026
We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.
interview by Mikhail Madnani on 15 May, 2026
We chat with Freehold Games' Brian Bucklew about Caves of Qud, the recent Switch port, the many years of work that went into controller support, Qud expansions, Yakuza, coffee, and much more.
interview by Mikhail Madnani on 26 April, 2026
Ahead of its third anniversary, we spoke to the Honkai: Star Rail development team to discuss plans for the future, a potential Trails collaboration, Steam Deck and Switch 2 support, Himeko's coffee, and much more.
interview by Mikhail Madnani on 26 April, 2026
Yuji Horii and the Dragon Quest Smash/Grow development team discuss why they they chose the genre, launching globally, potential collaborations, and more.
interview by Mikhail Madnani on 20 April, 2026
We chat with Jason Charles Miller about his career in games, composing for Cyberpunk 2077, singing with The Primals in FF14, Rules of Nature from Metal Gear Rising: Revengeance, and much more.
interview by Mikhail Madnani on 03 April, 2026
We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.
interview by Mikhail Madnani on 10 March, 2026
Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.
interview by Mikhail Madnani on 22 February, 2026
We chat with Durante about PH3's work on Ys X: Proud Nordics for PC, his work on the Switch 2 and PS5 Pro versions, Trails beyond the Horizon's challenging Switch 1 port, Falcom's engine, and much more.
interview by Mikhail Madnani on 16 February, 2026
We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.
interview by Mikhail Madnani on 09 February, 2026
We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.
interview by Mikhail Madnani on 05 February, 2026
To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.
interview by Mikhail Madnani on 02 February, 2026
For our first interview of 2026, we spoke to The Hundred Line: Last Defense Academy's Kazutaka Kodaka about expanding the game with new characters, DLC, Darumi, the importance of Steam, Switch 2, and more.
interview by Mikhail Madnani on 05 January, 2026
We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.
interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025
We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.
interview by Mikhail Madnani on 15 December, 2025
We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.
interview by Mikhail Madnani on 08 December, 2025
Ahead of its full reveal today, we had a chance to chat with Zifei Wu, Creative Director and Founder of Pathea Games, about The God Slayer going over combat, inspirations, a potential Switch 2 port, coffee, and much more.
interview by Mikhail Madnani on 04 December, 2025
We caught up with refint/games to discuss the Ys vs. Trails in the Sky: Alternative Saga remaster, Switch 2 enhancements without a devkit, rollback netcode, and more
interview by Mikhail Madnani on 02 December, 2025
We had a chance to chat with Hayasaka Masaaki, Producer of Dragon Quest I & II HD-2D Remake about approaching remakes, new content, accessibility, his recommended play order, porting to multiple platforms, a potential Switch 2 physical trilogy release, coffee, and more.
interview by Mikhail Madnani on 06 November, 2025
Following Square Enix confirming that the Final Fantasy VII remake series is fully multi-platform, we had a chance to talk to Naoki Hamaguchi about the upcoming Final Fantasy VII Remake Intergrade Switch 2 and Xbox version, amiibo, coffee, and much more.
interview by Mikhail Madnani on 25 September, 2025
Junzo Hosoi and Yasunori Sakuda discuss expanding Resleriana's world in Atelier Resleriana: The Red Alchemist & the White Guardian, potentially bringing back time limits, Switch 2 and Xbox port possibilities, and much more in an interview with RPG Site.
interview by Josh Torres and Mikhail Madnani on 29 August, 2025
We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.
interview by Mikhail Madnani on 20 August, 2025
Ahead of the Switch 2 launching, we caught up with Marvelous USA's CEO Ken Berry on having a launch title for new hardware, Nintendo Switch 2 physical releases, and what to expect in the future.
interview by Mikhail Madnani on 27 May, 2025