Game Info

Bravely Default II Walkthrough - Monster Guide List

For those going above and beyond reaching the credits of Bravely Default II, here is a full list of all enemies in the game, in the order they appear in the Lore menu. We've also added where certain enemies can be found in case you're missing any and you're not sure where to look:

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Humanoid

No. 001 Goblin

Small, sword-wielding monsters that tend to live on grassy plains.

  • Vulnerable: Swords, Water
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dwarf’s Tooth, Stone
  • Stealable Items: Dwarf’s Tooth, Shuriken

Location: Near Halcyonia.

No. 002 Goblin Chopper

Axe-wielding monsters that roam in packs and are unafraid to take on more sizeable foes. They favour dark, dingy places.

  • Vulnerable: Swords, Water
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Potion, Throwing Axe
  • Stealable Items: Potion, Throwing Axe

Location: Outlaw’s Hideout.

No. 003 Goblin Archer

Sneaky bow-wielding monsters often found in forests. They like to attack their targets from behind.

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  • Vulnerable: Spears, Lightning
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dwarf’s Tooth, Shortbow
  • Stealable Items:  Dwarf’s Tooth, Shortbow

Location: Near Savalon.

No. 004 Kobold

Nimble monsters who wield blades with aplomb. They favour places filled with magical energy.

  • Vulnerable: Swords, Staves, Lightning
  • Half Damage: Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dwarf’s Tooth, Shuriken
  • Stealable Items: Hi-Potion, Shuriken

Location: Treetop Tower. 

No. 005 Kobold Chopper

Monsters that like to live in the wilderness. Capable of delivering skull-splitting blows with their axes.

  • Vulnerable: Spears, Bows, Lightning
  • Half Damage: Axe
  • Immune: None
  • Absorbs: None
  • Items Dropped: Throwing Axe, Healing Bloom
  • Stealable Items: Throwing Axe, Healing Bloom

Location: Near Holograd.

No. 006 Kobold Archer

Dextrous monsters that are usually found in the wilderness. Capable of firing volleys of arrows in quick succession.

  • Vulnerable: Daggers, Swords, Wind
  • Half Damage: Bow
  • Immune: None
  • Absorbs: None
  • Items Dropped: Caveman’s Tooth, Hush Pollen
  • Stealable Items: Caveman’s Tooth, Hush Pollen
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Location: Near Holograd.

No. 007 Troll

Brawny but somewhat dull-witted monsters that are most commonly found in mountainous regions.

  • Vulnerable: Axes, Lightning, Earth, Light
  • Half Damage: Daggers, Staves, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Caveman’s Tooth, Hi-Potion
  • Stealable Items: Caveman’s Tooth, Power Bracers

Location: Near Wiswald, to the west.

No. 008 Ogre

Extremely strong and terribly violent monsters that tend to live in woodlands.

  • Vulnerable: Swords, Spears, Earth, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Caveman’s Tooth, Beast Flesh
  • Stealable Items: Stone, Beast Flesh

Location: Wiswald Woods.

No. 009 Aka-Oni

Monsters with distinctive red spots who use clubs to attack their victims. They tend to live in cold areas.

  • Vulnerable: Axes, Earth
  • Half Damage: Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Caveman’s Tooth, Booster Bun (Physical Attack)
  • Stealable Items: People Pleasers, Booster Bun (Physical Attack)

Location: Near Rimedhal, to the west.

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No. 010 Gargantua

Large monsters that have evolved to withstand ferocious heat. They like to live in volcanic locales.

  • Vulnerable: Daggers, Spears, Lightning
  • Half Damage: Fire, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Chieftain’s Tooth, Labrys
  • Stealable Items: Chieftain’s Tooth, Labrys

Location: Magma Mountain.

No. 011 Orc

Large, boar-like creatures with an acute sense of smell. Usually found on grassy plains.

  • Vulnerable: Bows, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Potion, Insect Nectar
  • Stealable Items: Potion, Insect Nectar

Location: Near Halcyonia.

No. 012 Orc Leader

Desert-dwelling monsters that can encourage and organise their comrades on the battlefield.

  • Vulnerable: Bows, Water
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Potion, Throwing Axe
  • Stealable Items: Potion, Throwing Axe

Location: Near Savalon.

No. 013 Orc Chieftain

Orcish war leaders who hit seriously hard. Usually found in forest and woodlands.

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  • Vulnerable: Bows, Lightning, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Caveman’s Tooth, Throwing Axe
  • Stealable Items: Caveman’s Tooth, Throwing Axe

Location: Wiswald Woods.

No. 014 Orc Lord

Highly intelligent orcs that have a certain mastery of magic. Occasionally sighted in human settlements.

  • Vulnerable: Swords, Axes, Earth
  • Half Damage: Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: Chieftain’sTooth, Booster Bun (Critical Chance)
  • Stealable Items: Chieftain’sTooth, Booster Bun (Critical Chance)

Location: Holograd Army HQ.

No. 015 Wizzy

Monsters born from small wisps of magical energy. They tend to live in caves.

  • Vulnerable: Daggers, Staves, Wind, Light
  • Half Damage: None
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Mini Ether, Ether
  • Stealable Items: Oak Staff, X-Potion

Location: Secret Studio.

No. 016 Dusk Wizzy

Creatures born from the darkness of the frozen northern nights. They tend to stick to snowy locales.

  • Vulnerable: Axes, Lightning, Light
  • Half Damage: Water
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Witch’s Whisper, Booster Bun (Magical Attack)
  • Stealable Items: Witch’s Whisper, Booster Bun (Magical Attack)
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Location: Near Rimedhal.

No. 017 Nocta Wizzy

Monsters born from magical energy that have absorbed the power of darkness. Occasionally sighted in human settlements.

  • Vulnerable: Axes, Bows, Lightning, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Witch’s Whisper, Booster Bun (MP)
  • Stealable Items: Witch’s Whisper, Booster Bun (MP)

Location: Flying Fortress.

No. 018 Midnight Wizzy

Monsters closely associated with twilight that are birthed from powerful magic. Most commonly found in ancient ruins.

  • Vulnerable: Bows, Earth, Light
  • Half Damage: None
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Dark Drops, Witch’s Whisper
  • Stealable Items: Dark Drops, Witch’s Whisper

Location: Crystals’ Resting Place - Wind/Water Rooms.

No. 019 Mageling

Magical monsters filled with malice. They favor gloomy areas.

  • Vulnerable: Daggers, Lightning
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Potion, Devil’s Delight
  • Stealable Items: Potion, Devil’s Delight

Location: Outlaw’s Hideout.

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No. 020 Lost Mageling

Highly magical monsters that are filled with greed. They tend to live in abandoned buildings.

  • Vulnerable: Daggers, Lightning, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Mini Ether, Mythril Staff
  • Stealable Items: Rune Staff

Location: Abandoned Mansion.

No. 021 Ruined Mageling

Magical monsters riddled with horrible hexes and wicked incantations. They tend to live among ruins.

  • Vulnerable: Daggers, Spears, Earth, Dark
  • Half Damage: Fire, Water, Lightning
  • Immune: Light
  • Absorbs: None
  • Items Dropped: Ether, Magic Armlets
  • Stealable Items: Ether, Magic Armlets

Location: Wrecked Institute.

No. 022 Desolate Mageling

Highly magical monsters that have perpetrated mortal sins. They tend to live in tunnels.

  • Vulnerable: Daggers, Swords, Fire, Wind
  • Half Damage: Staves, Earth, Light, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Devil’s Delight, Elixir
  • Stealable Items: Devil’s Delight, Elixir

Location: Chromatite Mines.

No. 023 Swordsman

Short sword-wielding warriors employed to guard Bernard’s mansion.

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  • Vulnerable: Bows, Thunder
  • Half Damage: Daggers
  • Immune: None
  • Absorbs: None
  • Items Dropped: Tent, Mythril Sword
  • Stealable Items: Tent, Mythril Sword

Location: Bernard’s Mansion. Also alongside Shirley in the Savalon Gaming Hall during Side Quest #024: Taking a Gamble.

No. 024 Henchman

Skilled martial artists employed to guard Bernard’s mansion.

  • Vulnerable: Swords, Bows, Water
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Potion, Well-Worn Muleta
  • Stealable Items: Potion, Well-Worn Muleta

Location: Bernard’s Mansion. Also alongside Shirley in the Savalon Gaming Hall during Side Quest #024: Taking a Gamble.

No. 025 Axemaiden

Brawny, axe-wielding warriors employed to guard Bernard’s mansion.

  • Vulnerable: Spears, Lightning
  • Half Damage: Axes
  • Immune: None
  • Absorbs: None
  • Items Dropped: Phoenix Down, Mythril Axe
  • Stealable Items: Phoenix Down, Mythril Axe

Location: Bernard’s Mansion.

No. 026 Bowmaiden

Archers employed to guard Bernard’s mansion who are fond of poison-tipped arrows.

  • Vulnerable: Swords, Fire
  • Half Damage: Bows
  • Immune: None
  • Absorbs: None
  • Items Dropped: Mini Ether, Mythril Bow
  • Stealable Items: Mini Ether, Mythril Bow
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Location: Bernard’s Mansion.

No. 027 Bandit A

One of a band of hardened highwaymen. Adept at all sorts of martial arts.

  • Vulnerable: Swords, Light
  • Half Damage: Staves, Lightning, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Flying Fortress during Side Quest #084 Clearing the Wreckage.

No. 028 Bandit B

One of a band of hardened highwaymen. A real thug

  • Vulnerable: Spears, Water
  • Half Damage: Axes, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Flying Fortress during Side Quest #084 Clearing the Wreckage.

No. 029 Bandit C

One of a band of hardened highwaymen. A particularly skilled swordman.

  • Vulnerable: Bows, Water
  • Half Damage: Swords, Earth, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Genji Helm
  • Stealable Items: None

Location: Flying Fortress during Side Quest #084 Clearing the Wreckage.

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No. 030 Bandit D

One of a band of hardened highwaymen. A talented spear-wielder.

  • Vulnerable: Daggers, Water
  • Half Damage: Spears, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Flying Fortress during Side Quest #084 Clearing the Wreckage.

No. 031 Holy Lance

Holy warriors skilled in the art of the spear. Employed to guard the Hall of High Holies.

  • Vulnerable: Daggers, Wind
  • Half Damage: Water, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: X-Potion, Spiked Shield
  • Stealable Items: X-Potion, Booster Bun (Physical Defence)

Location: Hall of High Holies.

No. 032 Holy Mace

Holy warriors trained in sacred sword arts. Employed to guard the Hall of High Holies.

  • Vulnerable: Spears, Lightning
  • Half Damage: Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Throwing Knife, Defender
  • Stealable Items: Throwing Knife, Vambraces

Location: Hall of High Holies.

No. 033 Holy Sword

Holy warriors who use clubs to overpower their enemies. Employed to guard the Hall of High Holies.

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  • Vulnerable: Bows, Fire
  • Half Damage: Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Hi-Potion, Booster Bun (Physical Attack)
  • Stealable Items: Hi-Potion, Spiked Shield

Location: Hall of High Holies.

No. 034 Holy Wand

Holy warriors who have attained a mastery of magic. Employed to guard the Hall of High Holies.

  • Vulnerable: Swords, Axes, Earth
  • Half Damage: Fire, Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ether, Heart Ring
  • Stealable Items: Ether, Heart Ring

Location: Hall of High Holies.

No. 035 Imperial Axeman

Holograder soldiers whose speciality is the axe.

  • Vulnerable: Daggers, Swords, Water, Dark
  • Half Damage: Axe, Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: Hi-Potion, Headgear
  • Stealable Items: Hi-Potion, Headgear

Location: Holograd Army HQ.

No. 036 Imperial Twinsword

Holograder soldiers whose speciality is wielding dual blades.

  • Vulnerable: Spears, Bows, Lightning, Dark
  • Half Damage: Sword, Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: Hi-Potion, Rune Blade
  • Stealable Items: Hi-Potion, Rune Blade
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Location: Holograd Army HQ.

No. 037 Imperial Twinwand

Holograder soldiers who are powerful practitioners of magic, and wield a wand in each hand.

  • Vulnerable: Axes, Spears, Wind, Dark
  • Half Damage: Staves, Fire, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ether, Lambent Hat
  • Stealable Items: Ether, Lambent Hat

Location: Holograd Army HQ.

No. 038 Imperial Daggermage

Holograder soldiers whose daggers to attack at close quarters and magic to attack from long range.

  • Vulnerable: Swords, Bows, Fire, Light
  • Half Damage: Daggers, Water, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ether, Ripper
  • Stealable Items: Ether, Ripper

Location: Holograd Army HQ.

No. 039 Imperial Greatsword

Holograder soldiers armed with two-handed swords. Their sole focus is on attacking their foes.

  • Vulnerable: Spears, Lightning, Dark
  • Half Damage: Swords, Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: X-Potion, Rune Blade
  • Stealable Items: X-Potion, Rune Blade

Location: Flying Fortress.

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No. 040 Imperial Lancemage

Holograder soldiers who are adept at using both spears and magical attacks.

  • Vulnerable: Bows, Water, Dark
  • Half Damage: Spears, Fire, Lightning, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: Hi-Potion, Trident
  • Stealable Items: Hi-Potion, Trident

Location: Flying Fortress.

No. 041 Imperial Bowmage

Holograder soldiers who excel at long-range attacks, be they magic-based or with a bow.

  • Vulnerable: Light, earth, Swords
  • Half Damage: Bows, Fire, Darl
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ether, Lambent Hat
  • Stealable Items: Ether, Lambent Hat

Location: Flying Fortress.

No. 042 Imperial Greataxe

Holograder soldiers who use two-handed axes to cleave their enemies in two.

  • Vulnerable: Daggers, Spears, Wind, Dark
  • Half Damage: Axes, Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: Remedy, Headgear
  • Stealable Items: Remedy, Headgear

Location: Flying Fortress.

No. X1 Imperial Sword

Holograder soldiers who use a sword. 

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  • Vulnerable: Spears, Lightning
  • Half Damage: Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: X-Potion, Staggering Sword
  • Stealable Items: X-Potion, Staggering Sword

Location: Only appears during the attack on Rimedhal, and does not have a Lore entry.

No. X2 Imperial Mage

Holograder soldiers who use a staff. 

  • Vulnerable: Swords, Water
  • Half Damage: Fire, Wind, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ether, People Pleasers
  • Stealable Items: Ether, People Pleasers

Location: Only appears during the attack on Rimedhal, and does not have a Lore entry.

No. X3 Imperial Clubber

Holograder soldiers who use a staff. 

  • Vulnerable: Daggers, Bows, Earth
  • Half Damage: Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: Hi-Potion, Artisan Gloves.
  • Stealable Items: Hi-Potion, Artisan Gloves.

Location: Only appears during the attack on Halcyonia, and does not have a Lore entry.

No. X4 Imperial Lancer

Holograder soldiers who use a spear. 

  • Vulnerable: Axes, Wind
  • Half Damage: Fire
  • Immune: None
  • Absorbs: None
  • Items Dropped: Tent, Chronos Glaive
  • Stealable Items: Tent, Chronos Glaive
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Location: Only appears during the attack on Halcyonia, and does not have a Lore entry.

Beast

No. 001 Wolf

Monsters that live on grassy plains and tend to hunt in packs.

  • Vulnerable: Daggers, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Beastly Fang, Monstrous Fang
  • Stealable Items: Beastly Fang, Small JP Orb

Location: Near Halcyonia.

No. 002 Hellhound

Monsters that tend to live in places filled with magical energy. Their bite is known to have a paralysing effect.

  • Vulnerable: Spears, Bows, Fire, Light
  • Half Damage: Water
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Monstrous Fang, Booster Bun (Speed)
  • Stealable Items: Ether, Booster Bun (Speed)

Location: Treetop Tower.

No. 003 White Fang

Beautiful snow-white monsters that are deceptively deadly. They tend to live in caves in cold climates.

  • Vulnerable: Swords, Spears, Fire
  • Half Damage: Water, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Monstrous Fang, Booster Bun (Aim)
  • Stealable Items: Monstrous Fang, Booster Bun (Aim)

Location: Jaws of Judgement.

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No. 004 Cerberus

Monsters said to be engulfed by the flames of hell. They tend to live in places shrouded in a thick miasma.

  • Vulnerable: Spears, Bows, Water, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Monstrous Fang, Beast Flesh
  • Stealable Items: Dark Drops, Ether

Location: Miasma Woods.

No. 005 Minotaur

Monsters that wield giant clubs. Wealthy folk have been known to keep them as pets in order to demonstrate their power and prestige.

  • Vulnerable: Spears, Earth
  • Half Damage: Staves, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Smelling Salts, Beast Flesh
  • Stealable Items: Smelling Salts, Iron Bangle

Location: Bernard’s Mansion.

No. 006 Yeti

Wild, club-wielding monsters that tend to live in snowy areas.

  • Vulnerable: Daggers, Swords, Fire, Wind
  • Half Damage: None
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Throwing Axe, Booster Bun (HP)
  • Stealable Items: Throwing Axe, Booster Bun (HP)

Location: Near Rimedhal.

No. 007 Gyuki

Monsters who have evolved to be able to withstand incredible temperatures. They are most commonly found living inside volcanoes.

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  • Vulnerable: Axe, Spears, Earth, Light
  • Half Damage: Fire, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Earth Drum, Booster Bun (HP)
  • Stealable Items: Earth Drum, Booster Bun (HP)

Location: Magma Mountain.

No. 008 Sekhret

Monsters whose building muscles make them stand out even among similar species. They tend to live in old ruins.

  • Vulnerable: Daggers, Spears, Water
  • Half Damage: Axes, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ferocious Fang, Pathogen
  • Stealable Items: Ferocious Fang, Pathogen

Location: Crystals’ Resting Place - Fire/Earth Rooms

No. 009 Grizzly

Monsters that use their sharp claws to hunt. They tend to live in mountainous areas.

  • Vulnerable: Axes, Fire, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Beastly Fang, Monstrous Fang
  • Stealable Items: Beastly Fang, Monstrous Fang

Location: Near Savalon, on the mountain or to the northeast. You’ll also fight one near Halcyonia as part of Side Quest #010: A Grizzly Conundrum.

No. 010 Golden Bear

Monsters with distinctive golden fur that tend to live in places shrouded in a thick miasma.

  • Vulnerable: Axes, Bows, Fire, Earth, Dark
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Beastly Fang, Booster Bun (HP)
  • Stealable Items: Insect Nectar, Booster Bun (HP)
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Location: Miasma Woods.

No. 011 Polar Bear

Monsters whose fur is as dazzlingly white as the driven snow, which is why they’re often found in colder climes.

  • Vulnerable: Spears, Bows, Fire, Dark
  • Half Damage: Water, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Monstrous Fang, Booster Bun (Physical Defence)
  • Stealable Items: Antarctic Wind, Booster Bun (Physical Defence)

Location: Near Rimedhal. 

No. 012 Megalodoth

Monsters that attack travellers for sport, not sustenance. They ten to live in mountainous areas.

  • Vulnerable: Spears, Bows, Fire, Dark
  • Half Damage: Water, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ferocious Fang, Booster Bun (Physical Defence)
  • Stealable Items: Ferocious Fang, Booster Bun (Physical Defence)

Location: Near Holograd. Flying Fortress.

No. 013 Roc

Monsters that are part bird and part bird and part beast. They tend to live in gorges and ravines.

  • Vulnerable: Axes, Bows, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Potion, Stone
  • Stealable Items: Potion, Stone

Location: Vale of Sighs.

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No. 014 Diatryma

Monsters that use their enormous feet to crush their prey. They tend to live in hot areas.

  • Vulnerable: Bows, Lightning
  • Half Damage: Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Phoenix Down, Beast Flesh
  • Stealable Items: Phoenix Down, Tengu Yawn

Location: Sandswept Ruins.

No. 015 Simurgh

Monsters that attack by swooping down on their victims from above. They tend to live on grassy plains.

  • Vulnerable: Swords, Bows, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Phoenix Down, Tengu Yawn
  • Stealable Items: Phoenix Down, Tengu Yawn

Location: Near Wiswald.

No. 016 Gagana

Monsters said to be able to whip up gales and storms. Occasionally sighted in juman settlements.

  • Vulnerable: Bows, Lightning
  • Half Damage: None
  • Immune: Wind
  • Absorbs: None
  • Items Dropped: Fresh Fish, Tengu Sneeze
  • Stealable Items: Fresh Fish, Tengu Sneeze

Location: Hall of High Holies.

No. 017 Ratbitt

Fleet-footed monsters known to toy with their hapless prey. They tend to live on grassy plains.

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  • Vulnerable: Daggers, Staves, Water
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Antidote, Beast Flesh
  • Stealable Items: Antidote, Soul Food

Location: Near Halcyonia.

No. 018 Badbitt

Even more awful than their ratbitt cousins. They tend to live at higher altitudes.

  • Vulnerable: Daggers, Staves, Water
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Antidote, Beast Flesh
  • Stealable Items: Antidote, Soul Food

Location: Hydrangea Hills.

No. 019 Lop-Eared Ratbitt

Monsters that are adept at hunting their prey in packs. They tend to live in caves containing water.

  • Vulnerable: Swords, Lightning, Light
  • Half Damage: Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Echo Herbs, Beast Flesh
  • Stealable Items: Echo Herbs, Booster Bun (Evasion)

Location: Underground Reservoir.

No. 020 Lop-Eared Batbitt

They may look like lop-eared ratbitts, but they’re a completely different species. They have sharp front teeth, and tend to live in flower-filled meadows.

  • Vulnerable: Daggers, Bows, Water, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Beastly Fang, Soul Food
  • Stealable Items: Mini Ether, Soul Food
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Location: Badbitt.

No. 021 Uniconey

Monsters known for their distinctive single horn. They are carriers of contagious diseases, and tend to live in lava-filled caverns.

  • Vulnerable: Swords, Staves, Wind, Light
  • Half Damage: Fire, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Beast Flesh, Booster Bun (Speed)
  • Stealable Items: Beast Flesh, Booster Bun (Speed)

Location: Magma Mountain.

No. 022 Unicrony

Monsters mutated by the Crystals to carry a particularly potent strain of a contagious disease. They tend to live in old ruins.

  • Vulnerable: Daggers, Sword, Fire
  • Half Damage: Spears, Lightning, Earth, Light, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Beast Flesh, Direct Sunlight
  • Stealable Items: Soul Food, Direct Sunlight

Location: Waterfall Path. Crystals’ Resting Place - Wind/Fire Rooms.

Aquatic

No. 001 Flannacotta

Monsters with soft, wobbly bodies that tend to live near the sea.

  • Vulnerable: Swords, Staves
  • Half Damage: None
  • Immune: Lightning
  • Absorbs: None
  • Items Dropped: Potion, Stardust
  • Stealable Items: Potion, Stardust

Location: Near Halcyonia, on the beach.

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No. 002 Gelaflan

Monsters with soft, wobbly bodies, that tend to live in caves near bodies of water.

  • Vulnerable: Staves, Fire, Earth
  • Half Damage: Lightning
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Mini Ether, Remedy
  • Stealable Items: Mini Ether, Remedy

Location: Underground Reservoir.

No. 003 Flanbanero

Soft-bodied monsters that can produce flames in order to warm themselves up. They tend to live near the sea in colder climes.

  • Vulnerable: Axes, Staves, Lightning
  • Half Damage: Fire, Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Plant Food, Bomb Fragment
  • Stealable Items: Plant Food, Bomb Fragment

Location: Near Rimedhal, mostly to the northeast.

No. 004 Fizzy Flantasia

Monsters with a mastery of magic that are continually swallowing up everything around them. They tend to live far away from human settlements.

  • Vulnerable: Axes, Lightning
  • Half Damage: Water
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Elixir, Megalixer
  • Stealable Items: Ink, Priwen

Location: Isle of Nothingness.

No. 005 Peiste

Monsters that carry the double threat of sharp teeth and potent poison. Occasionally sighted in human settlements.

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  • Vulnerable: Spears, Bows, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Antidote, Fresh Fish
  • Stealable Items: Antidote, Mermonster Scale

Location: Bernard’s Mansion. Also found alongside Anihal and Mushussu.

No. 006 Sibilus

Monsters whose poison can paralyse their victims. They like to live on grassy plains.

  • Vulnerable: Spears, Water, Earth
  • Half Damage: Bows
  • Immune: None
  • Absorbs: None
  • Items Dropped: Mermonster Scale, Fresh Fish
  • Stealable Items: Antidote, Fresh Fish

Location: Near Wiswald.

No. 007 Kukulcan

Monsters that can deliver a potentially lethal dose of poison. They tend to live near the sea.

  • Vulnerable: Daggers, Bows, Earth, Dark
  • Half Damage: Light
  • Immune: None
  • Absorbs: Water, Lightning, Winds
  • Items Dropped: Mermonster Scale, Booster Bun (Magical Defence)
  • Stealable Items: Mermonster Scale, Booster Bun (Magical Defence)

Location: Near Rimedhal.

No. 008 Stheno

Monsters that spray poison wherever they go, leaving nothing alive in their wake. They tend to live near the sea.

  • Vulnerable: Spears, Bows, Lightning
  • Half Damage: Water, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Mermegalodon Scale, Ink
  • Stealable Items: Mermegalodon Scale, Ink
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Location: Near Holograd.

No. 009 Rock Tortoise

Giant monsters with huge, hard-wearing shells that tend to live in mountainous areas.

  • Vulnerable: Axes, Spears, Water
  • Half Damage: Daggers, Bows, Staves, Fire, Wind
  • Immune: Lightning
  • Absorbs: Earth
  • Items Dropped: Stone, Booster Bun (Physical Defence)
  • Stealable Items: Stardust, Booster Bun (Physical Defence)

Location: Near Wiswald, to the west.

No. 010 Frost Tortoise

Monsters whose powerful exhalations contain ice formed from the condensation that collects on their shells. They favour caves in cold climates.

  • Vulnerable: Daggers, Axes, Earth
  • Half Damage: Wind
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Antarctic Wind, Booster Bun (Critical Chance)
  • Stealable Items: Antarctic Wind, Booster Bun (Critical Chance)

Location: Jaws of Judgement.

No. 011 Adamant Tortoise

Monsters whose huge, heavy limbs can tread holes in the landscape. They tend to live near the sea.

  • Vulnerable: Daggers, Spears, Lightning, Light
  • Half Damage: None
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: Earth Drum, Booster Bun (Physical Defence)
  • Stealable Items: Earth Drum, Booster Bun (Physical Defence)

Location: Near Holograd.

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No. 012 Lava Tortoise

Monsters that breathe flames made from the gases which form within their bodies. They tend to live far away from humans.

  • Vulnerable: Daggers, Water
  • Half Damage: None
  • Immune: Earth
  • Absorbs: Fire
  • Items Dropped: Parashu, Gawain’s Axe
  • Stealable Items: Small Experience Orb, Gawain’s Axe

Location: Isle of Nothingness.

No. 013 Sahagin

Monsters that are adept at using spears. They tend to live near the sea.

  • Vulnerable: Axes, Lightning
  • Half Damage: None
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Merman Scale, Fresh Fish
  • Stealable Items: Merman Scale, Booster Bun (Physical Defense).

Location: Near Halcyonia, on the beach.

No. 014 Sahagin Shaman

Monsters that have learned how to use magic instead of spears. They tend to live at higher altitudes.

  • Vulnerable: Axes, Lightning
  • Half Damage: None
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Merman Scale, Fresh Fish
  • Stealable Items: Fresh Fish, Throwing Stick

Location: Hydrangea Hills.

No. 015 Sahagin Shieldbearer

Monsters that have elected to focus on defence, sporting a shield rather than a spear or wand. They favour hot climates, and like to live near bodies of water.

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  • Vulnerable: Daggers, Lightning, Warth
  • Half Damage: None
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Merman Scale, Round Shield
  • Stealable Items: Merman Scale, Round Shield

Location: Near Savalon, by the water.

No. 016 Dagon

Monsters that are considerably more vicious than the somewhat similar sahagin. They tend to live in caves containing water.

  • Vulnerable: Bows, Lightning, Earth
  • Half Damage: Fire, Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Atlatl, Hi-Potion
  • Stealable Items: Atlatl, Hi-Potion

Location: Underground Reservoir.

No. 017 Dagon Shaman

Monsters that boast a greater mastery of magic than sahagin shamans. They tend to live in snowy areas.

  • Vulnerable: Swords, Spears, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Ink, Rod of Ice
  • Stealable Items: Ink, Rod of Ice

Location: Near Rimedhal.

No. 018 Dagon Shieldbearer

Monsters that sport a sturdier shield than sahagin shieldbearers. They tend to live in ruins.

  • Vulnerable: Axes, Lightning
  • Half Damage: None
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Mermonster Scale, Adamant Shield
  • Stealable Items: Mermonster Scale, Adamant Shield
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Location: Wrecked Institute.

No. 019 Lotl

Monsters that are capable of surviving and thriving in any environment. They tend to live at higher altitudes.

  • Vulnerable: Daggers, Lightning
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Plant Food, Mermoster Scale
  • Stealable Items: Plant Food, Mermoster Scale

Location: Hydrangea Hills.

No. 020 Toxolotl

Monsters that have turned red and become toxic as a result of overexposure to the sun. They tend to live in the desert.

  • Vulnerable: Spears, Water, Dark
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Antidote, Merman Scale
  • Stealable Items: Antidote, Merman Scale

Location: Near Savalon. Also found alongside Orpheus in Sandswept Ruins.

No. 022 Roxolotl

Monsters whose bodies grow green with moss. They are believed to use sound waves to hunt their prey, and tend to live in caves containing water.

  • Vulnerable: Daggers, Lightning, Dark
  • Half Damage: Fire
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Merman Scale, Plant Food
  • Stealable Items: Merman Scale, Plant Food

Location: Underground Reservoir. 

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No. 023 Noxolotl

Monsters that are capable of surviving and thriving in any environment. They tend to live at higher altitudes.

  • Vulnerable: Daggers, Lightning
  • Half Damage: Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Plant Food, Mermonster Scale
  • Stealable Items: Plant Food, Mermonster Scale

Location: Chromatite Mines.

Insect

No. 001 Sandworm

Large insectoid monsters most commonly found in the desert, where they are blamed for causing sandstorms.

  • Vulnerable: Axes, Water
  • Half Damage: Lightning
  • Immune: None
  • Absorbs: Earth
  • Items Dropped: Stone, Earth Drum
  • Stealable Items: Stone, Earth Drum

Location: Sandswept Ruins.

No. 002 Toxic Worm

Large insectoid monsters that have changed colour as a result of absorbing misama. They tend to live in forests.

  • Vulnerable: Spears, Bows, Water, Light
  • Half Damage: Earth, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Stone, Earth Drum
  • Stealable Items: Stone, Earth Drum

Location: Wayward Woods.

No. 003 Abyss Worm

Large insectoid monsters that have changed colour as a result of absorbing misama. They tend to live in forests.

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  • Vulnerable: Swords, Axes, Water
  • Half Damage: None
  • Immune: Dark
  • Absorbs: Earth
  • Items Dropped: Pathogen, Earth Mallet
  • Stealable Items: Pathogen, Earth Mallet

Location: Near Holograd.

No. 004 Zone Eater

Large insectoid monsters that are said to consume space and time itself. They tend to live in tunnels.

  • Vulnerable: Daggers, Spears, Water, Light
  • Half Damage: Earth
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Stone, Earth Mallet
  • Stealable Items: Stone, Earth Mallet

Location: Chromatite Mines.

No. 005 Silkmoth

Poisonous flying insectoids that tend to live in caves containing water.

  • Vulnerable: Axes, Bows, Fire, Wind
  • Half Damage: Earth, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Antidote, Bug Wing
  • Stealable Items: Antidote, Bug Wing

Location: Underground Reservoir.

No. 006 Staggermoth

Flying insectoids that can paralyse their victims. They tend to live in places shrouded in thick misama.

  • Vulnerable: Bows, Staves, Fire, Wind
  • Half Damage: Lightning, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Animator, Booster Bun (Evasion)
  • Stealable Items: Dragonfly Wing, Booster Bun (Evasion)
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Location: Near Wiswald, to the west.

No. 007 Shadowmoth

Flying insectoids that consume darkness and shadows. Despite this, they tend to live in flower-filled meadows.

  • Vulnerable: Swords, Bows, Fire, Light
  • Half Damage: Water, Wind
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Dragonfly Wing, Booster Bun (Evasion)
  • Stealable Items: Dragonfly Wing, Booster Bun (Evasion)

Location: Near Rimedhal.

No. 008 Sizzlemoth

A flying insect that’s queen among similar species. Many an unsuspecting soul has fallen victim to its enchanting appearance. Tends to dwell near volcanoes.

  • Vulnerable: Swords, Bows, Water, Wind
  • Half Damage: None
  • Immune: Dark
  • Absorbs: Fire
  • Items Dropped: Meganeura Wing, Bomb Arm
  • Stealable Items: Meganeura Wing, Booster Bun (Evasion)

Location: Magma Mountain.

No. 009 Killer Ant

Giant insectoid monsters that are capable of consuming other beasts whole. They tend to dwell in the desert.

  • Vulnerable: Daggers, Fire, Wind
  • Half Damage: None
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: Potion, Smelling Salts
  • Stealable Items: Potion, Smelling Salts

Location: Near Savalon.

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No. 010 Paraponera

Monster whose dark colouring is a result of all the blood they’ve spilt. They favour grassy plains.

  • Vulnerable: Daggers, Spears, Fire
  • Half Damage: Earth, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dragonfly Wing, Insect Nectar
  • Stealable Items: Dragonfly Wing, Insect Nectar

Location: Near Wisald.

No. 011 Bullet Ant

Insectoid monsters with distinctive straw-shaped mouths that tend to dwell in the desert.

  • Vulnerable: Spears, Staves, Water, Wind
  • Half Damage: Earth, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Stone, Teleport Stone
  • Stealable Items: Stone, Teleport Stone

Location: Secret Studio.

No. 012 Cask Paraponera

Paraponeras, that have become even blacker as a result of spilling more blood. They tend to live on grassy plains.

  • Vulnerable: Swords, Water, Light
  • Half Damage: Earth
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Insect Nectar, Stardust
  • Stealable Items: Dreadstool, Stardust

Location: Serpent’s Grotto.

No. 013 Ench-ant-er

Insectoid monsters whose wings are alive with magic. They tend to live in humid climes.

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  • Vulnerable: Daggers, Axe, Staves, Water
  • Half Damage: Wind
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: Meganeura Wing, Spellblossom
  • Stealable Items: Meganeura Wing, Spellblossom

Location: Near Holograd, mostly to the northwest.

No. 014 Magiponera

Highly intelligent monsters that like to toy with their prey before putting it out of its misery. They tend to live far away from humans.

  • Vulnerable: Swords, Lightning
  • Half Damage: Wind
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Meganeura Wing, Booster Bun (Magical Attack)
  • Stealable Items: Insect Nectar, Numbneedle

Location: Fount of Knowledge.

No. 015 Moulder

Mould-encrusted spider monsters that spin webs in order to entrap their victims. They tend to live on grassy plains.

  • Vulnerable: Swords, Axes, Water
  • Half Damage: Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Echo Herbs, Booster Bun (Magical Defence)
  • Stealable Items: Echo Herbs, Booster Bun (Magical Defence)

Location: Near Wiswald. Wiswald Sewers.

No. 016 Spigus

Monsters whose mouldy crust has become poisonous. They tend to live in places shrouded in thick miasma.

  • Vulnerable: Daggers, Swords, Fire, Wind
  • Half Damage: Lightning, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dragonfly Wing, Remedy
  • Stealable Items: Throwing Stick, Remedy
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Location: Miasma Woods.

No. 017 Arachne

These monsters’ colourful spores mean they’re coveted by those with an eye for ornamentation. Often found in freezing forests.

  • Vulnerable: Spears, Bows, Wind
  • Half Damage: Water, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Numbneedle, Remedy
  • Stealable Items: Numbneedle, Remedy

Location: Frosty Forest.

No. 018 Wicked Widow

Monsters from whose backs sprout mushrooms that no one’s yet been brave enough to try. They tend to live in humid climes.

  • Vulnerable: Swords, Spears, Fire
  • Half Damage: Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Insect Nectar, Numbneedle
  • Stealable Items: Insect Nectar, Numbneedley

Location: Near Holograd, mostly to the northwest.

No. 019 Vesp

Insectoid monsters with thick, sharp stingers. They tend to live in places where there are lots of flowers.

  • Vulnerable: Bows, Fire, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Bug Wing, Insect Nectar
  • Stealable Items: Bug Wing, Insect Nectar

Location: Near Halcyonia, north side.

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No. 020  Razor Vesp

Monsters whose stingers are even more deadly than the vesp’s. They are often found in abandoned human settlements.

  • Vulnerable: Bows, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Animator, Bug Wing
  • Stealable Items: Animator, Bug Wing

Location: Abandoned Mansion

No. 021  Vesp Pest

Monsters with a powerful bite to accompany their sharp stinger. They tend to live in flower-filled fields.

  • Vulnerable: Spears, Bows, Lightning, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Bug Wing, Booster Bun (Aim)
  • Stealable Items: Bug Wing, Booster Bun (Aim)

Location: Near Wiswald.

No. 022  Pephredo

Highly evolved monsters that boast deadly stingers, mighty jaws and wondrous wings. They tend to live in places filled with magical energy.

  • Vulnerable: Swords, Bows, Wind
  • Half Damage: Lightning
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dragonfly Wing, Insect Nectar
  • Stealable Items: Balsam, Insect Nectar

Location: Treetop Tower.

Plant

No. 001 Veronica

Plant monsters that boast purple flowers. They tend to live in forests.

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  • Vulnerable: Swords, Axes, Fire
  • Half Damage: Lightning, Earth, Dark
  • Immune: None
  • Absorbs: Light
  • Items Dropped: Wailflower, Remedy
  • Stealable Items: Antidote, Remedy

Location: Near Wiswald.

No. 002 Petunia

Plant monsters that boast purple flower. They tend to live in forests.

  • Vulnerable: Daggers, Swords, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: Water, Earth, Light
  • Items Dropped: Wailflower, Shako
  • Stealable Items: Wailflower, Shako

Location: Wiswald Woods.

No. 003 Nemophila

Plant monsters adorned with lilac-coloured flowers. They tend to live in freezing forests.

  • Vulnerable: Daggers, Axes, Fire, Dark
  • Half Damage: Earth
  • Immune: None
  • Absorbs: Water, Light
  • Items Dropped: Magic Herb, Spellblossom
  • Stealable Items: Magic Herb, Healing Bloom

Location: Frosty Forest.

No. 004 Rafflesia

Plant monsters that boast bright red flowers. They tend to live far away from humans.

  • Vulnerable: Daggers, Light
  • Half Damage: Water, Earth
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Hush Pollen, Spellblossom
  • Stealable Items: Hush Pollen, Spellblossom
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Location: Fount of Knowledge.

No. 005 Fungoo

Mushroom-shaped monsters that are known to attack unsuspecting travellers. They tend to live in places shrouded in thick miasma.

  • Vulnerable: Daggers, Swords, Axes, Earth
  • Half Damage: Water, Lightning, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: Smelling Salts, Dark Drops
  • Stealable Items: Smelling Salts, Dark Drops

Location: Near Wiswald.

No. 006 Mossy Fungoo

Fungoos with a little umbrella of moss to protect them from the elements. They tend to live in woodlands.

  • Vulnerable: Swords, Staves, Fire, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Echo Herbs, Booster Bun (Magical Attack)
  • Stealable Items: Echo Herbs, Booster Bun (Magical Attack)

Location: Wiswald Woods.

No. 007 Blue Fungoo

A type of fungoo for its distinctive colouring. Tends to be found in freezing forests.

  • Vulnerable: Swords, Bows, Wind
  • Half Damage: Earth
  • Immune: Lightning
  • Absorbs: None
  • Items Dropped: Dreadstool, Arctic Wind
  • Stealable Items: Dreadstool, Arctic Wind

Location: Frosty Forest.

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No. 008 Funguar

A poisonous mushroom with a suitably sinister appearance. Tends to live far away from humans.

  • Vulnerable: Axes, Fire
  • Half Damage: Water, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dreadstool, Pathogen
  • Stealable Items: Dreadstool, Pathogen

Location: Fount of Knowledge.

No. 009 Fresh Forkling

Monsters formed from leaves and branches blown by the wind and bound together by magic. They tend to live in forests.

  • Vulnerable: Staves, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Potion, Echo Herbs
  • Stealable Items: Potion, Echo Herbs

Location: Near Halcyonia.

No. 010 Fallen Forkling

Monsters formed from dying leaves and branches bound together by magic. THey tend to live in forests.

  • Vulnerable: Staves, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Antidote, Echo Herbs
  • Stealable Items: Antidote, Echo Herbs

Location: Hydrangea Hills.

No. 011 Fresh Foliole

Monster formed from the fresh green leaves and budding branches of the olive tree. They tend to live in forests.

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  • Vulnerable: Staves, Fire, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Wiltlily, Throwing Stick
  • Stealable Items: Wiltlily, Throwing Stick

Location: Near Savalon.

No. 012 Fallen Foliole

Monsters formed from the autumnal leaves and mature branches of the olive tree. They tend to live in caves.

  • Vulnerable: Daggers, Swords, Fire, Earth
  • Half Damage: Wind
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Balsam, Booster Bun (Res. Power)
  • Stealable Items: Balsam, Booster Bun (Res. Power)

Location: Secret Studio.

No. 013 Fresh Frond

Monsters formed from budding cheese plant branches that tend to live in forests.

  • Vulnerable: Daggers, Swords, Fire, Wind
  • Half Damage: Water, Light
  • Immune: None
  • Absorbs: Earth
  • Items Dropped: Wiltlily, Ether
  • Stealable Items: Wiltlily, Ether

Location: Wayward Woods.

No. 014 Fallen Frond

Monster formed from gnarly old cheese plant branches that tend to live far away from humans.

  • Vulnerable: Axes, Water, Earth
  • Half Damage: Staves
  • Immune: None
  • Absorbs: Wind, Light
  • Items Dropped: Wildweed, Remedy
  • Stealable Items: Wildweed, Remedy
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Location: Fount of Knowledge.

No. 015 Ochu

Monsters that use long, tentacle-like vines to ensnare their prey. They tend to live in flower-filled fields.

  • Vulnerable: Swords, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Wiltlily Wailflower
  • Stealable Items: Wiltlily, Wailflower

Location: Near Halcyonia, north side.

No. 016 Mantrap

Ochus that have been transformed by magic, and are now known to feast on human flesh. Most commonly found in places where magical energy is abundant.

  • Vulnerable: Swords, Fire, Wind, Dark
  • Half Damage: Earth
  • Immune: Lightning
  • Absorbs: Water, Light
  • Items Dropped: Wiltlily, Remedy
  • Stealable Items: Wailflower, Remedy

Location: Wiswald Sewers.

No. 017 Devil’s Snare

Monsters that take their name from the tentacles they use to trap unsuspecting victims. They tend to live in forests.

  • Vulnerable: Swords, Bows, Lightning
  • Half Damage: Fire, Light
  • Immune: None
  • Absorbs: Water, Earth
  • Items Dropped: Antidote, Remedy
  • Stealable Items: Antidote, Remedy

Location: Wayward Woods.

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No. 018 Triffid

Opinion is divided on whether these mysterious monsters are actually plants or animals. They tend to live in cold climates.

  • Vulnerable: Daggers, Axes, Fire
  • Half Damage: Water, Earth, Wind
  • Immune: None
  • Absorbs: Light
  • Items Dropped: Magic Herb, Spellblossom
  • Stealable Items: Magic Herb, Spellblossom

Location: Crystalcap Mountain.

No. 019 Woody

Monsters that resemble giant dead trees, and tend to be found in forests.

  • Vulnerable: Axes, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Echo Herbs, Soul Food
  • Stealable Items: Throwing Stick, Soul Food

Location: Near Halcyonia, near trees.

No. 020 Laerad

Monsters that became so enraged at the thought of withering away that they ended up changing colour. They tend to live in forests.

  • Vulnerable: Axes, Fire
  • Half Damage: Daggers, Spears, Bows, Staves
  • Immune: Lightning, Earth
  • Absorbs: Water, Light
  • Items Dropped: Hi-Potion, Earth Drum
  • Stealable Items: Throwing Stick, Earth Drum

Location: Near Wiswald, typically near forests to the northeast.

No. 021 Irminsul

Monsters that have been with us for a very long time. They tend to live in freezing forests.

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  • Vulnerable: Swords, Axes, Fire
  • Half Damage: Light
  • Immune: None
  • Absorbs: Water, Earth
  • Items Dropped: Direct Moonlight, Wailflower
  • Stealable Items: Direct Moonlight, Wailflower

Location: Wayward Woods.

No. 022 Coppice

Monsters that have been coated with a dusting of snow. They tend to live in freezing forests.

  • Vulnerable: Daggers, Axes, Fire
  • Half Damage: Earth
  • Immune: Water
  • Absorbs: Light
  • Items Dropped: Hush Pollen, Icebrand
  • Stealable Items: Hush Pollen, Icebrand

Location: Frosty Forest.

Undead

No. 001 Ghost Knight

The ghosts of cavalrymen who fell in battle. They tend to appear in gloomy places.

  • Vulnerable: Axes, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Tent, Barrel Helm
  • Stealable Items: Tent, Barrel Helm

Location: Outlaw’s Hideout

No. 002 Dead Knight

Ghosts of fallen cavalrymen who have absorbed a great deal of magic despite being dead. HTey tend to appear in places filled with magical energy.

  • Vulnerable: Axes, Staves, Water, Light
  • Half Damage: Earth
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Blighted Bone, Giant’s Shield
  • Stealable Items: Blighted Bone, Giant’s Shield
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Location: Treetop Tower.6

No. 003 Kagutsuchi

The ghosts of knights who liked to terrify their victims to death. Occasionally sighted in human settlements.

  • Vulnerable: Daggers, Staves, Water, Light
  • Half Damage: None
  • Immune: Lightning
  • Absorbs: Fire, Dark
  • Items Dropped: Bedevilled Bone, Booster Bun (Aim)
  • Stealable Items: Bedevilled Bone, Booster Bun (Aim)

Location: Holograd Army HQ.

No. 004 Tejas

The ghosts of knights transformed by the power of the Crystals. They tend to live in ancient ruins.

  • Vulnerable: Axes, Staves, Dark
  • Half Damage: Swords, Lightning
  • Immune: Fire
  • Absorbs: Light
  • Items Dropped: Bedevilled Bone, Chaos Blade
  • Stealable Items: Bedevilled Bone, Chaos Blade

Location: Crystals’ Resting Place - Fire/Earth Rooms.

No. 005 Skeleton Sellsword

The sentient bones of long-dead warriors. They tend to live in places filled with magical energy.

  • Vulnerable: Staves, Fire, Light
  • Half Damage: None
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Blighted Bone, Mythril Shield
  • Stealable Items: Blighted Bone, Booster Bun (Physical Attack)

Location: Wiswald Sewers.

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No. 006 Skeleton Assassin

The sentient bones of long-dead clandestine killers. They tend to live in freezing forests.

  • Vulnerable: Spears, Staves, Earth, Light
  • Half Damage: Lightning, Wind
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Throwing Knife, Assassin Dagger
  • Stealable Items: Throwing Knife, Assassin Dagger

Location: Frosty Forest.

No. 007 Skeleton Lancer

The sentient bones of long-dead spear-wielders. Occasionally sighted in human settlements.

  • Vulnerable: Daggers, Staves, Fire, Light
  • Half Damage: Spears
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Dreadstool, Dark Deluge
  • Stealable Items: Dreadstool, Dark Deluge

Location: Flying Fortress.

No. 008 Reaper Sellsword

The sentient bones of long-dead warriors. They are most commonly sighted far from human settlements.

  • Vulnerable: Bows, Earth, Light
  • Half Damage: Swords
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Excalibur, Mal Meadworth
  • Stealable Items: Pathogen, Mal Meadworth

Location: Isle of Nothingness.

No. 009 Reaper Assassin

The sentient bones of long-dead clandestine killers. They are most commonly sighted far from human settlements.

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  • Vulnerable: Spears, Fire, Light
  • Half Damage: Daggers
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Highroad Star, Carnwenhan
  • Stealable Items: Witch’s Whisper, Carnwenhan

Location: Isle of Nothingness.

No. 010 Reaper Lancer

The sentient bones of long-dead spear-wielders. They tend to appear far away from human settlements.

  • Vulnerable: Daggers, Wind, Light
  • Half Damage: Spears
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Ryunohige, Rhongomiant
  • Stealable Items: Bedevilled Bone, Rhongomiant

Location: Isle of Nothingness.

No. 011 Lost Souls

Monsters formed from the troubled spirits of the dead. They tend to live on the plains.

  • Vulnerable: Lightning
  • Half Damage: Fire
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Phoenix Down, Ghoulash
  • Stealable Items: Phoenix Down, Ghoulash

Location: Hydrangea Hills.

No. 012 Restless Souls

Monsters formed from the spirits of those who died as a result of exposure to high temperatures. They tend to appear in the desert.

  • Vulnerable: Wind, Light
  • Half Damage: Daggers, Swords, Axes, Spears, Bows, Staves, Earth
  • Immune: Fire
  • Absorbs: None
  • Items Dropped: Balsam, Flame Talisman
  • Stealable Items: Balsam, Flame Talisman
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Location: Sandswept Ruins.

No. 013 Vengeful Souls

Monsters formed from the bloodthirsty, shadow-manipulating spirits of the dead. They tend to appear in flower-filled fields.

  • Vulnerable: Staves, Light
  • Half Damage: None
  • Immune: Fire, Water, Dark
  • Absorbs: None
  • Items Dropped: Balsam, Dark Drops
  • Stealable Items: Balsam, Dark Drops

Location: Near Rimedhal.

No. 014 Merciless Souls

Monsters formed from the vigour-sapping, storm-manipulating spirits of the dead. They tend to appear in cold caves.

  • Vulnerable: Staves, Light
  • Half Damage: Water
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Ghoulash, Dreadstool
  • Stealable Items: Ghoulash, Dreadstool

Location: Jaws of Judgement.

No. 015 Brimstone Stallion

Monstrous horse spirits known for their distinctive sulphury smell. They tend to appear in mountainous areas.

  • Vulnerable: Swords, Water
  • Half Damage: Fire
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Bad Bone, Booster Bun (Speed)
  • Stealable Items: Bad Bone, Booster Bun (Speed)

Location: Near Halcyonia, north side.

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No. 016 Sagari

Monstrous horse spirits engulfed in hellish flames that give off a nasty rusty smell. They tend to appear in places filled with magical energy.

  • Vulnerable: Axes, Water, Light
  • Half Damage: None
  • Immune: Dark
  • Absorbs: Fire
  • Items Dropped: Blighted Bone, Red Muleta
  • Stealable Items: Blighted Bone, Red Muleta

Location: Wrecked Institute.

No. 017 Xanthos

Monstrous horse spirits engulfed in a shroud of dusk that gives off a distinctive rotten smell. They tend to appear in old ruins.

  • Vulnerable: Spears, Staves, Light
  • Half Damage: Daggers
  • Immune: Earth, Dark
  • Absorbs: Fire
  • Items Dropped: Blighted Bone, Wildweed
  • Stealable Items: Blighted Bone, Wildweed

Location: Crystals’ Resting Place - Wind/Water Rooms.

No. 018 Sleipnir

Monstrous horse spirits engulfed in a frigid cold that gives off the distinctive smell of luneclover. Most commonly found in colder climes.

  • Vulnerable: Spears, Staves, Lightning, Light
  • Half Damage: Water
  • Immune:None
  • Absorbs: None
  • Items Dropped: Blighted Bone, Booster Bun (Aim)
  • Stealable Items: Blighted Bone, Booster Bun (Aim)

Location: Crystalcap Mountain. 

No. 019 Antiphates

Large monsters formed from mounds of rotting flesh. They tend to appear in mountainous areas.

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  • Vulnerable: Swords, Staves, Earth, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Bad Bone, Ghoulash
  • Stealable Items: Bad Bone, Ghoulash

Location: Near Savalon, on top of the nearby mountain or to the northeast.

No. 020 Daidarabocchi

Large monsters formed from the rotting flesh of those who die in famines. They tend to appear in hotter climes. 

  • Vulnerable: Swords, Lightning
  • Half Damage: Light
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Bad Bone, Booster Bun (Res. Power)
  • Stealable Items: Bad Bone, Booster Bun (Res. Power)

Location: Sandswept Ruins.

No. 022 Goliath

Large monsters formed from the rotting flesh of those who die on the battle field. They tend to appear in colder climes.

  • Vulnerable: Daggers, Spears, Fire, Light
  • Half Damage: Water, Winds, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Blighted Bone, Pathogen
  • Stealable Items: Blighted Bone, Pathogen

Location: Near Rimedhal.

No. 023 Grotesque

Large monsters formed from the rotting flesh of those who die in plagues. They tend to appear far away from humans.

  • Vulnerable: Axes, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Speed Bow, Tristan’s Bow
  • Stealable Items: Meteorite, Tristan’s Bow
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Location: Isle of Nothingness.

Demon

No. 001 Baphomet

Curious monsters with the heads of goats and bodies of shellfish. They tend to appear in places filled with magical energy.

  • Vulnerable: Daggers, Spears, Earth
  • Half Damage: Water
  • Immune: None
  • Absorbs: None
  • Items Dropped: Wicked Horn, Earthbreaker
  • Stealable Items: Eye Drops, Earthbreaker

Location: Treetop Tower.

No. 002 Razanil

Monsters known to be even more evil than baphomets. They favour places shrouded in thick miasma.

  • Vulnerable: Daggers, Spears, Water, Wind, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Wicked Horn, Hinderlance
  • Stealable Items: Hi-Potion, Hinderlance

Location: Miasma Woods.

No. 003 Azazel

Monsters who have since ancient times surpassed even the razanils in their evil ways. They favour cold caves.

  • Vulnerable: Spears, Bows, Lightning, Light
  • Half Damage: Water
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Wicked Horn, Booster Bun (MP)
  • Stealable Items: Wicked Horn, Booster Bun (MP)

Location: Jaws of Judgement.

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No. 004 Asmodeus

Monsters even more ancient than the azazels, with a history of destruction stretching back to the beginning of time. They like to lurk in the wilderness.

  • Vulnerable: Daggers, Bows, Staves, Wind, Light
  • Half Damage: Dark
  • Immune: None
  • Absorbs: Earth
  • Items Dropped: Hellish Horn, Booster Bun (Magical Attack)
  • Stealable Items: Hellish Horn, Booster Bun (Magical Attack)

Location: Near Holograd.

No. 005 Bronzegoyle

Monsters best described as diminutive dragon-shaped statues with souls. Most likely to be found in gloomy spots.

  • Vulnerable: Staves, Lightning, Wind
  • Half Damage: Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Mini Ether, Teleport Stone
  • Stealable Items: Mini Ether, Teleport Stone

Location: Outlaw’s Hideout.

No. 006 Bronzelion

Monsters best described as small lion-shaped statues with souls. They tend to appear in caves.

  • Vulnerable: Axes, Spears, Lightning
  • Half Damage: Earth, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Wicked Horn, Booster Bun (Magical Defence)
  • Stealable Items: Wicked Horn, Booster Bun (Magical Defence)

Location: Secret Studio.

No. 007 Goldgoyle

Monsters best described as golden dragon-shaped statues with souls. They tene to appear in ruins.

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  • Vulnerable: Spears, Bows, Fire, Dark
  • Half Damage: Wind, Light
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: Wicked Horn, Dwarven Gloves
  • Stealable Items: Wicked Horn, Dwarven Gloves

Location: Wrecked Institute.

No. 008 Goldelion

Monsters best described as golden lion-shaped statues with souls. They tend to appear in tunnels.

  • Vulnerable: Axes, Staves, Lightning
  • Half Damage: Earth, Light
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Hellish Horn, Light Talisman
  • Stealable Items: Hellish Horn, Light Talisman

Location: Chromatite Mines.

No. 009 Lapisgoyle

Monsters best described as dragon-shaped lapis lazuli statues with souls. They tend to appear in tunnels.

  • Vulnerable: Axes, Spears, Fire, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Dark Drops, Witch’s Whisper
  • Stealable Items: Dark Drops, Witch’s Whisper

Location: Chromatite Mines.

No. 010 Lapislion

Monsters best described as lion-shaped lapis lazuli statues with souls. They tend to appear in colder climes.

  • Vulnerable: Axes, Staves, Lightning
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Naughty Horn, Meteorite
  • Stealable Items: Naughty Horn, Meteorite
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Location: Crystalcap Mountain.

No. 011 Ahriman

One-eyed monsters that are said to cause calamities wherever they go. They tend to appear in gorges and ravines.

  • Vulnerable: Bows, Light
  • Half Damage: Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Magnifying Glass, Phoenix Down
  • Stealable Items: Magnifying Glass, Phoenix Down

Location: Vale of Sighs.

No. 012 Evil Eye

One-eyed monsters that are said to have the power to cause catastrophes at will. Most often found dwelling in the desert.

  • Vulnerable: Bows, Light
  • Half Damage: Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Magnifying Glass, Devil’s Delight
  • Stealable Items: Magnifying Glass, Devil’s Delight

Location: Near Savalon, to the east. Bernard’s Mansion.

No. 013 Plague

Gazing into this monster’s eye is said to destroy one’s mortal soul. Tends to appear in colder climes.

  • Vulnerable: Bows, Wind, Light
  • Half Damage: None
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Devil’s Delight, Small JP Orb
  • Stealable Items: Devil’s Delight, Small JP Orb

Location: Crystalcap Mountain.

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No. 014 Angra Mainyu

Making momentary eye contact with these monocular monsters is said to give one a glimpse of the end of days. They tend to appear far away from humans.

  • Vulnerable: Bows, Wind, Light
  • Half Damage: Earth
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Numbneedle, Witch’s Whisper
  • Stealable Items: Numbneedle, Witch’s Whisper

Location: Fount of Knowledge.

No. 015 Asp

Monsters with sinuous, somewhat snakelike bodies. They tend to appear in gorges and ravines.

  • Vulnerable: Staves, Light
  • Half Damage: None
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Naughty Horn, Remedy
  • Stealable Items: Naughty Horn, Remedy

Location: Vale of Sighs.

No. 016 Ahura

Monsters that excel at identifying and taking advantage of human vulnerabilities. They tend to appear in woodlands..

  • Vulnerable: Axes, Bows, Wind, Light
  • Half Damage: None
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Wicked Horn, Devil’s Delight
  • Stealable Items: Wicked Horn, Devil’s Delight

Location: Wiswald Woods.

No. 017 Abaddon

Monsters that are the manifestation of man’s most primal fears. Occasionally sighted in human settlements.

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  • Vulnerable: Swords, Staves, Water, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Wicked Horn, Skullbreaker
  • Stealable Items: Wicked Horn, Skullbreaker

Location: Hall of High Holies.

No. 018 Amon

Monsters that thrive on living creatures’ negative thoughts. They tend to appear far away from humans.

  • Vulnerable: Bows, Staves, Water, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Fire, Dark
  • Items Dropped: Nirvana, Asclepius
  • Stealable Items: Small JP Orb, Asclepius

Location: Isle of Nothingness.

No. 019 Hectoncheir

Many-armed monsters that have long been known for fighting with others of the same species. Most commonly found in gorges and ravines.

  • Vulnerable: Axes, Water
  • Half Damage: None
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Lamellar Armor, Booster Bun (Physical Attack)
  • Stealable Items: Lamellar Armor, Booster Bun (Physical Attack)

Location: Vale of Sighs.

No. 020 Vishno

After hundreds of battles, these monsters have earned the right to be called great warriors. They tend to be found in abandoned human settlements.

  • Vulnerable: Swords, Spears, Earth
  • Half Damage: Fire, Water, Lightning
  • Immune: Light
  • Absorbs: None
  • Items Dropped: Eye Drops, Purge Pick
  • Stealable Items: Eye Drops, Purge Pick
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Location: Abandoned Mansion.

No. 021 Gigantos

After thousands of battles, these monsters have earned the right to be called all-time greats. They can generally be found in places alive with magical energy.

  • Vulnerable: Swords, Bows, Earth, Dark
  • Half Damage: None
  • Immune: None
  • Absorbs: Light
  • Items Dropped: Pantheon’s Wrath, Booster Bun (Critical Chance)
  • Stealable Items: Pantheon’s Wrath, Booster Bun (Critical Chance)

Location: Institute - East Wing.

No. 022 Aigaion

After millions of battles, these monsters have truly earned the right to be called living legends. They tend to favour colder climes.

  • Vulnerable: Daggers, Swords, Earth
  • Half Damage: Lightning, Wind, Light
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Wicked Horn, Yggdrasil Staff
  • Stealable Items: Wicked Horn, Yggdrasil Staff

Location: Crystalcap Mountain. Chromatite Mines during Side Quest #091: The Bard and the Beastmaster.

Spirit

No. 001 Golem

Statuelike monsters that are animated by a curious force. They tend to appear in places filled with magical energy.

  • Vulnerable: Axes, Water
  • Half Damage: Fire, Light
  • Immune: Lightning, Dark
  • Absorbs: Earth
  • Items Dropped:  Sprite Gem, Teleport Stone
  • Stealable Items: Sprite Gem, Teleport Stone

Location: Institute - East Wing.

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No. 002 Adamantite Golem

Statuelike monsters formed from a powerful ore that gives them great strength. They tend to dwell in forests. 

  • Vulnerable: Spears, Staves, Lightning
  • Half Damage: Fire, Water, Wind
  • Immune: Earth
  • Absorbs: None
  • Items Dropped:  Pixie Gem, Adamant Helm
  • Stealable Items: Pixie Gem, Adamant Shield

Location: Wayward Woods.

No. 003 Ice Golem

Statuelike monsters that are specially adapted to sub-zero temperatures. They tend to appear in cold caves.

  • Vulnerable: Spears, Fire
  • Half Damage: Earth, Wind
  • Immune: Water
  • Absorbs: None
  • Items Dropped:  Antarctic Wind, Ice Talisman
  • Stealable Items: Antarctic Wind, Ice Talisman

Location: Serpent’s Grotto.

No. 004 Inferno Golem

Statuelike monsters that are specially adapted to extremely high temperatures. They tend to appear in volcanoes.

  • Vulnerable: Spears, Water
  • Half Damage: Earth
  • Immune: Dark
  • Absorbs: Fire
  • Items Dropped:  Oberon Gem, Bomb Arm
  • Stealable Items: Oberon Gem, Bomb Arm

Location: Magma Mountain.

No. 005 Cait Sith

Monsters that have the appearance of black cats, and are said to bring both good and bad fortune. They tend to appear in abandoned human settlements.

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  • Vulnerable: Bows, Fire, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Wakeup Bell, Dart
  • Stealable Items: Wakeup Bell, Dart

Location: Abandoned Mansion.

No. 006 Kitty-Cait

Monsters that have the appearance of calico cats. They are often used as motif on lucky charms, and tend to appear in caves.

  • Vulnerable: Daggers, Bows, Wind, Dark
  • Half Damage: Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: Soul Food, Teleport Stone
  • Stealable Items: Soul Food, Teleport Stone

Location: Serpent’s Grotto.

No. 007 Short-Cait

Playful monsters that have the appearance of cats with marbled fur. They tend to live in places filled with magical energy.

  • Vulnerable: Swords, Staves, Wind, Light
  • Half Damage: Water, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Fresh Fish, Small Experience Orb
  • Stealable Items: Fresh Fish, Small Experience Orb

Location: Wrecked Institute.

No. 008 Siamese Cait

Elegant monsters that have the appearance of colourpoint cats. They tend to appear far away from humans.

  • Vulnerable: Spears, Fire, Dark
  • Half Damage: None
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Oberon Gem, Direct Sunlight
  • Stealable Items: Fresh Fish, Direct Sunlight
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Location: Fount of Knowledge.

No. 009 Ignis Element

Monsters formed from elemental fire energy. They tend to be found in volcanoes.

  • Vulnerable: Staves, Water
  • Half Damage: Light
  • Immune: Dark
  • Absorbs: Fire
  • Items Dropped: Pixie Gem, Oberon Gem
  • Stealable Items: Pixie Gem, Oberon Gem

Location: Magma Mountain.

No. 010 Aqua Element

Monsters formed from elemental water energy. They tend to be found in gorges and ravines.

  • Vulnerable: Staves, Lightning
  • Half Damage: None
  • Immune: Fire
  • Absorbs: Water
  • Items Dropped: Sprite Gem, Antarctic Wind
  • Stealable Items: Sprite Gem, Antarctic Wind

Location: Vale of Sighs.

No. 011 Electrica Element

Monsters formed from elemental lightning energy. They tend to be found in abandoned human settlements.

  • Vulnerable: Staves, Earth
  • Half Damage: None
  • Immune: Wind
  • Absorbs: Lightning
  • Items Dropped: Animator, Zeus’s Wrath
  • Stealable Items: Animator, Zeus’s Wrath

Location: Abandoned Mansion.

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No. 012 Terra Element

Monsters formed from elemental earth energy. They tend to be found in scorching deserts.

  • Vulnerable: Staves, Wind
  • Half Damage: Fire
  • Immune: Lightning
  • Absorbs: Earth
  • Items Dropped: Sprite Gem, Earth Mallet
  • Stealable Items: Sprite Gem, Earth Mallet

Location: Sandswept Ruins.

No. 013 Ventus Element

Monsters formed from elemental wind energy. They tend to be found in places alive with magical energy.

  • Vulnerable: Staves, Earth
  • Half Damage: Bows, Fire, Lightning
  • Immune: Light, Dark
  • Absorbs: Wind
  • Items Dropped: Pixie Gem, Booster Bun (MP)
  • Stealable Items: Pixie Gem, Booster Bun (MP)

Location: Wiswald Sewers.

No. 014 Lux Element

Monsters formed from elemental light energy. They tend to be found in caves.

  • Vulnerable: Spears, Staves, Dark
  • Half Damage: Lightning
  • Immune: None
  • Absorbs: Light
  • Items Dropped: Pixie Gem, Booster Bun (Speed)
  • Stealable Items: Pixie Gem, Booster Bun (Speed)

Location: Serpent’s Grotto.

No. 015 Umbra Element

Monsters formed from elemental dark energy. They tend to be found in ancient ruins

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  • Vulnerable: Axes, Bow, Lightning
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Oberon Gem, Dark Deluge
  • Stealable Items: Spellblossom, Dark Deluge

Location: Waterfall Path. Crystals’ Resting Place - Water/Earth Rooms.

No. 016 Sylph

Spirit monsters born from flowers that grow mainly in mountainous areas. They have the appearance of young women.

  • Vulnerable: Swords
  • Half Damage: None
  • Immune: None
  • Absorbs: Wind
  • Items Dropped: Sprite Gem, Tengu Yawn
  • Stealable Items: Sprite Gem, Tengu Yawn

Location: Near Halcyonia, north side.

No. 017 Undine

Spirit monsters born from flowers that grow mainly near the water in hot climates. They have the appearance of young women.

  • Vulnerable: Swords, Lightning
  • Half Damage: Fire
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Sprite Gem, Soul Food
  • Stealable Items: Sprite Gem, Soul Food

Location: Near Savalon, near the water.

No. 018 Drys

Spirit monsters born from small flowers that grow mainly in caves. They have the appearance of young women.

  • Vulnerable: Swords, Axes, Fire
  • Half Damage: None
  • Immune: Earth
  • Absorbs: Water, Light
  • Items Dropped: Pixie Gem, Direct Moonlight
  • Stealable Items: Direct Moonlight, X-Potion
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Location: Secret Studio.

No. 019 Turan

Spirit monsters born from large flowers that grow mainly in caves. They have the appearance of young women.

  • Vulnerable: Daggers, Axes, Fire, Dark
  • Half Damage: Water, Earth
  • Immune: Light
  • Absorbs: None
  • Items Dropped: WIldweed, Booster Bun (Res. Power)
  • Stealable Items: WIldweed, Booster Bun (Res. Power)

Location: Serpent’s Grotto.

No. 020 Freyr

A fire spirit that has been summoned from a world beyond by an ancient force. It possesses the power of a thousand incandescent flames.

  • Vulnerable: Water, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Fire
  • Items Dropped: Mini Ether, Bomb Fragment
  • Stealable Items: Mini Ether, Bomb Fragment

Location: Outlaw’s Hideout.

No. 021 Poseidon

A water spirit that has been summoned from a world beyond by an ancient force. It possess the power of an endless ocean.

  • Vulnerable: Swords, Axes, Lightning, Earth
  • Half Damage: Fire, Dark
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Pixie Gem, Rod of Ice
  • Stealable Items: Pixie Gem, Rod of Ice

Location: Miasma Woods.

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No. 022 Thor

A lightning spirit that has been summoned from a world beyond by an ancient force. It possess the raw power of a spectacular storm.

  • Vulnerable: Axes, Daggers, Earth
  • Half Damage: Wind, Light
  • Immune: None
  • Absorbs: Lightning
  • Items Dropped: Numbneedle, Brionac
  • Stealable Items: Numbneedle, Brionac

Location: Jaws of Judgement.

No. 023 Chaos

A dark spirit that has been summoned from a world beyond by an ancient force. It possess the power of the purest darkness.

  • Vulnerable: Swords, Light
  • Half Damage: Staves
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Oberon Gem, Booster Bun (Magical Defence)
  • Stealable Items: Oberon Gem, Booster Bun (Magical Defence)

Location: Near Holograd. Flying Fortress.

No. 024 Wiki-Wiki

Birdlike monsters that are said to bring happiness. Extremely nimble and hard to pin down.

  • Vulnerable: Daggers, Staves, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Teleport Stone, Booster Bun (Speed)
  • Stealable Items: Teleport Stone, Booster Bun (Speed)

Location: Near Savalon. Bernard’s Mansion. Only appears alongside other monsters.

No. 025 Big Wiki-Wiki

Extremely nimble birdlike monsters that are said to bring happiness, despite having poisonous properties.

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  • Vulnerable: Bows, Dark
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Small Experience Orb, Medium JP Orb
  • Stealable Items: Small Experience Orb, Medium JP Orb

Location: Jaws of Judgement. Only appears alongside other monsters.

No. 026 Metal Wiki-Wiki

A particularly rare wiki-wiki variant seldom seen in the wild.

  • Vulnerable: Staves
  • Half Damage: Daggers, Swords, Axes, Spears, Bows, Fire
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: Booster Bun (Evasion), Medium Experience Orb
  • Stealable Items: Booster Bun (Evasion), Medium Experience Orb

Location: Flying Fortress. Magma Mountain. Only appears alongside other monsters.

No. 027 Queen Wiki-Wiki

The female monarch of the wiki-wiki family. Spotting one in the wild is said to bring untold good fortune.

  • Vulnerable: None
  • Half Damage: All Elements
  • Immune: Daggers, Swords, Axes, Spears, Bows
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Fount of Knowledge. Only appears alongside other monsters.

No. 028 King Wiki-Wiki

The male monarch of the wiki-wiki family. Spotting one in the wild is said to bring unending good fortune.

  • Vulnerable: None
  • Half Damage: Staves, All Elements
  • Immune: Daggers, Swords, Axes, Spears, Bows
  • Absorbs: None
  • Items Dropped: Large JP Orb, Giant JP Orb
  • Stealable Items: Large JP Orb, Giant JP Orb
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Location: Isle of Knowledge. There is a dead end path to the upper right of the snowy area. He spawns here randomly. So unlike other Wiki-Wikis, he spawns on the map. A good strat for beating him is to increase Aim with Bard and then using Bravebearer’s Gravity abilities.

Bosses

No. 001 Cyclops

Powerful one-eyed monsters that terrorise their hapless foes with spiked clubs which they swing with all their might.

  • Vulnerable: Axes, Lightning, Light
  • Half Damage: Fire, Earth, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Chieftain’s Tooth, Ribbon
  • Stealable Items: Chieftain’s Tooth, Sensei’s Belt

Location: Near Holograd, to the south.

No. 002 Orc King

All-powerful orcish rulers whose distinctive red hair is said to take its colour from the blood of their victims.

  • Vulnerable: Spears, Bows, Fire
  • Half Damage: Daggers, Staves, Water, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Chieftain’s Tooth, Flare Hatchet
  • Stealable Items: Chieftain’s Tooth, Genji Helm

Location: Near Wiswald, to the west.

No. 003 Baba Yaga

Monsters born from the very mightiest magic. Some claim that they resemble old ladies, while others are adamant that they look like beautiful young women.

  • Vulnerable: Daggers, Bows, Wind
  • Half Damage: Staves, Earth, Dark
  • Immune: None
  • Absorbs: Lightning
  • Items Dropped: Witch’s Whisper, Sage’s Staff
  • Stealable Items: Witch’s Whisper, Sage’s Staff

Location: Near Rimedhal, to the far northwest.

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No. 004 Fenrir

Monsters that once served a certain god, and have a reputation for being fearsomely powerful.

  • Vulnerable: Daggers, Water
  • Half Damage: Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Encountered near Halcyonia as part of Side Quest #007: Dish of the Day.

No. 005 Catoblepas

Monsters that roam in search of worth opponents, mercilessly slaughtering any that don’t make the grade.

  • Vulnerable: Axes, Spears, Lightning
  • Half Damage: Daggers, Bows, Staves, Fire, Water
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: Gungnir
  • Stealable Items: None

Location: Fought at the end of Crystals’ Resting Place - Fire Room.

No. 006 Eclipse

A monster spoken of in hushed tones by the townsfolk of the north. Believed to have been frozen away in ice by the Lord of Dragons.

  • Vulnerable: Daggers, Spears, Water, Light
  • Half Damage: Fire, Earth
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Near Rimedhal during Side Quest #058: A Frosty Fable.

No. 007 Mushussu

Mutant snake monsters that have suddenly become exceptionally large. Allegedly capable of swallowing up entire chunks of terrain.

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  • Vulnerable: Swords, Spears, Water, Earth
  • Half Damage: Fire, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Mermegalodon Scale, Defender
  • Stealable Items: Mermegalodon Scale, Defender

Location: Near Savalon, exit the Underground Reservoir to the North.

No. 008 Genbu

Large, tortoise-like monsters that are said to have absorbed the power of the Crystals over a long period of time. Their shells make them almost impervious to damage.

  • Vulnerable: Daggers, Spears, Water
  • Half Damage: Swords, Axes, Staves, Fire, Wind, Dark
  • Immune: Lightning
  • Absorbs: Earth
  • Items Dropped: Reflect Ring
  • Stealable Items: None

Location: Fought at the end of Crystals’ Resting Place - Water Room.

No. 009 Coral Emperor

The dominant species among creatures of its kind. Has a distinctive colouring, and is known to eat toxic substances in order to make itself even more poisonous.

  • Vulnerable: Daggers, Bows, Lightning
  • Half Damage: Earth
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Mermegalodon Scale, Icebrand
  • Stealable Items: Mermegalodon Scale, Icebrand

Location: Found on the lone island southeast of Halcyonia.

No. 010 Jormungandr

Worms that have mutated monstrously over time, and stuck in whose bodies can be seen the weapons of their various victims.

  • Vulnerable: Axes
  • Half Damage: None
  • Immune: Water, Dark
  • Absorbs: Earth
  • Items Dropped: Earth Mallet, Monstrous Medley
  • Stealable Items: Earth Mallet, Monstrous Medley
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Location: Found near the cemetery outside Rimedhal. 

No. 011 Baal

Giants even among similar species. They produce thread in such enormous volumes that it spills out from inside their bodies.

  • Vulnerable: Swords, Water, Light
  • Half Damage: Earth
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Meganeura Wing, Carnwenhan
  • Stealable Items: Meganeura Wing, Carnwenhan

Location: Near Wiswald, to the far northeast.

No. 012 Vespus Hex

A monster said to come from a faraway land. Dangerous for much more than just its savage stinger.

  • Vulnerable: Bows, Lightning, Light
  • Half Damage: Fire, Water, Wind, Dark
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Near Wiswald to the northeast during Side Quest #043: Blinded by Beauty.

No. 013 Skullcap

Fungi that are just as frightening as their skull-like caps suggest.

  • Vulnerable: Daggers, Axes, Fire
  • Half Damage: None
  • Immune: Lightning
  • Absorbs: Water, Earth, Light
  • Items Dropped: Stinkblossom, Spiked Helm
  • Stealable Items: Stinkblossom, Spiked Helm

Location: Found in the forest east of Wiswald.

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No. 014 Jealous Jody

The head ochu honcho. It has a penchant for bold colours, and is particularly partial to its own unusual hue.

  • Vulnerable: Daggers, Swords, Dark
  • Half Damage: None
  • Immune: Earth
  • Absorbs: Water, Light
  • Items Dropped: None
  • Stealable Items: None

Location: Fought in Wayward Woods during Side Quest #050: The Wayward Merchant.

No. 015 Treant

Beautiful monsters that have absorbed the magical powers of ancient trees, and are extremely potent in their own right as a result.

  • Vulnerable: Axes, Lightning, Dark
  • Half Damage: None
  • Immune: None
  • Absorbs: Water, Earth, Light
  • Items Dropped: Stinkblossom, Rhongomiant
  • Stealable Items: Stinkblossom, Rhongomiant

Location: Near Halcyonia, to the far northeast.

No. 016 Susanoo

The ghost of one of the greatest swordsmen of all time. Not a single challenger has succeeded in defeating him in a duel.

  • Vulnerable: Staves, Light
  • Half Damage: Swords, Water, Wind
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Bedevilled Bone, Mal Meadworth
  • Stealable Items: Bedevilled Bone, Mal Meadworth

Location: Near Holograd, to the southwest.

No. 017 Picto-Amrita

A monster drawn in shades of darkness. The theme of the composition is ‘Tears of Anguish’.

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  • Vulnerable: Spears, Staves, Light
  • Half Damage: None
  • Immune: Fire, Water, Lightning, Earth, Wind, Dark
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Wiswald Woods and Treetop Tower.

No. 018 Nightmare

A monstrous horse spirit, born from absolute nothingness and enshrouded in a noble aura.

  • Vulnerable: Swords, Bow, Water, Lightning, Light
  • Half Damage: Fire
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Dark Deluge, Dark Robes
  • Stealable Items: Dark Deluge, Dark Robes

Location: Near Savalon, to the far east on the peninsula.

No. 019 Immortal

Large monsters formed from the rotting flesh of many different creatures melded together. Their bodies are locked in a constant cycle of death and rebirth.

  • Vulnerable: Axes, Staves, Earth, Light
  • Half Damage: Daggers, Bows, Fire, Water, Lightning
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Eurytos’ Bow
  • Stealable Items: None

Location: Fought at the end of Crystals’ Resting Place - Earth Room.

No. 020 Hoenir

These dragon-winged monsters are said to have existed since primordial times. They possess a rampant magical energy that lets them cast all manner of spells.

  • Vulnerable: Daggers, Dark
  • Half Damage: Earth, Wind
  • Immune: None
  • Absorbs: Light
  • Items Dropped: None
  • Stealable Items: None
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Location: Abandoned Mansion during Side Quest #073: A Message from the Shadows.

No. 021 Astaroth

A powerful, high-ranking demon and lord of the darkness. Its evil deeds have been immortalised by countless scribes over the years.

  • Vulnerable: Daggers, Spears, Lightning, Light
  • Half Damage: Wind
  • Immune: Water
  • Absorbs: Dark
  • Items Dropped: Hellish Horn, Tristan’s Bow
  • Stealable Items: Hellish Horn, Tristan’s Bow

Location: Near Rimedhal, on the ice to the northwest.

No. 022 Picto-Beleth

A monster drawn in shades of darkness. The theme of the composition is ‘A Soul Fixated’.

  • Vulnerable: Lightning, Light
  • Half Damage: None
  • Immune: All Weapons
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Institute of Magical Inquiry and Treetop Tower.

No. 023 Asura

After fighting a seemingly infinite number of battles, these monsters have achieved a form of enlightenment. They now exist in a state beyond life and death.

  • Vulnerable: Swords, Bows, Fire, Wind
  • Half Damage: Axes, Spears, Lightning
  • Immune: Light, Dark
  • Absorbs: None
  • Items Dropped: Flare Hatchet
  • Stealable Items: None

Location: Fought at the end of Crystals’ Resting Place - Wind Room.

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No. 024 Hephaestus

A statuelike monster that is said to have been brought to life in order to forge the weapons of the ancient gods.

  • Vulnerable: Axes, Staves, Water
  • Half Damage: None
  • Immune: Earth
  • Absorbs: Fire
  • Items Dropped: None
  • Stealable Items: None

Location: Fought at the end of Chromatite Mines during Side Quest #090: New Horizons.

No. 025 Leannan Sith

Spirit monsters born from large flowers that blossom only in the light of the full moon. They are known to use their magic to deceive people.

  • Vulnerable: Daggers, Swords, Lightning
  • Half Damage: Earth
  • Immune: Dark
  • Absorbs: Wind
  • Items Dropped: Oberon Gem, Main-Gauche
  • Stealable Items: Oberon Gem, Main-Gauche

Location: Near Halcyonia, to the far north.

No. 026 Picto-Mona

A monster drawn in shades of darkness. The theme of the composition is 'Vigorous Self-Criticism’.

  • Vulnerable: Swords, Staves, Light
  • Half Damage: None
  • Immune: Daggers, Axes, Spears, Fire, Water, Lightning, Dark
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Wiswald and Treetop Tower.

No. 027 Zeus

A holy spirit that has been summoned from a world beyond by an ancient force. It possesses the power to call upon divine judgement.

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  • Vulnerable: Swords, Spears, Dark
  • Half Damage: None
  • Immune: None
  • Absorbs: Lightning, Light
  • Items Dropped: Pantheon’s Wrath, Asclepius
  • Stealable Items: Pantheon’s Wrath, Asclepius

Location: Near Holograd. To the north.

No. 028 Selene

A rather unlikely mercenary whose closest companion is the doughty Dag. She can seem rather frosty at first, but there’s plenty of warmth underneath.

  • Vulnerable: Swords, Bows, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Outlaw’s Hideout.

No. 029 Dag

A mercenary of unknown origin who’s a close companion of the steely Selene. Despite his brawn and boorish manner, he’s a hard worker and a faithful friend.

  • Vulnerable: Daggers, Staves, Lightning
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Outlaw’s Hideout.

No. 030 Horten

A foolish man who abused his position as Prime Minister of Halcyonia for his own selfish ends - with disastrous consequences...

  • Vulnerable: Swords, Bows, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: People Pleasers
  • Stealable Items: None
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Location: Vale of Sighs.

No. 031 Adam

A mighty warrior who believes he was born to rule, and would stop at nothing to achieve his ends.

  • Vulnerable: Axes
  • Half Damage: Swords, Fire, Water, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Vale of Sighs.

No. 032 Enormocrag

A frog grown to grotesque proportions after absorbing magical energies. Its movements may be sluggish, but its strength is insane.

  • Vulnerable: Daggers, Lightning
  • Half Damage: Water, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Hydrangea Hills during Side Quest #012: Always by Your Side.

No. 033 Orpheus

A self-important bard who believes his many critics simply don’t understand him. Disliked by almost everyone.

  • Vulnerable: Spears, Bows, Water
  • Half Damage: Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Sandswept Ruins.

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No. 034 Anihal

A kind-hearted young woman who loves all living creatures. She’s terrified of being left alone, and would do anything to avoid being abandoned by Bernard.

  • Vulnerable: Swords, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Underground Reservoir.

No. 035 Bernard

This supposedly reformed thief still believes that the law needn’t be an obstacle to getting what you want.

  • Vulnerable: Axes, Bows, Earth, Light
  • Half Damage: Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Bernard’s Mansion.

No. 036 Prince Castor

A misguided prince whose desire to serve his people drove him to dangerous extremes.

  • Vulnerable: Daggers, Bows, Water, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: Plant Food
  • Stealable Items: Purge Pick, Orichal Dagger

Location: Savalon after completing Bernard’s Mansion.

No. 037 Orpheus

A bard who has bravely continued to perform despite losing his Asterisk. Insufferable, certainly, but not entirely evil at heart.

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  • Vulnerable: Spears, Bows, Water
  • Half Damage: Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: People Pleasers
  • Stealable Items: None

Location: Savalon Gaming Hall during Side Quest #024: Taking a Gamble.

No. 038 Shirley

A natural born gambler who decided from an early age that all she wanted was to make money, and preferably without having to work a day for it.

  • Vulnerable: Swords, Staves, Lightning, Wind
  • Half Damage: None
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Savalon Gaming Hall during Side Quest #024: Taking a Gamble.

No. 039 Amphora

A monster that attacks its victims in some rather unorthodox ways. Said to be filled to the brim with the passion of the potter who made it.

  • Vulnerable: Axes
  • Half Damage: None
  • Immune: Water, Earth, Wind
  • Absorbs: Lightning
  • Items Dropped: None
  • Stealable Items: None

Location: Abandoned Mansion during Side Quest #027: Rich Pickings.

No. 040 Roddy

Elvis’s oldest friend and Lily’s devoted husband. Having been cruelly manipulated by an evil artist, he is now desperate to make amends.

  • Vulnerable: Spears, Bows, Fire, Light
  • Half Damage: Water, Lightning, Earth, Wind
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None
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Location: Institute of Magical Inquiry.

No. 041 Lily

A firm friend of Elvis’s, and Roddy’s loving wife. She’s a genuinely good-natured person who was cruelly manipulated by an evil artist.

  • Vulnerable: Swords, Staves, Lightning, Light
  • Half Damage: Daggers, Bows, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Wiswald Woods,

No. 042 Galahad

A firm friend of Roddy and Lily’s whose guilt over his part in their daughter’s passing was cruelly manipulated by an evil artist.

  • Vulnerable: Daggers, Staves, Light
  • Half Damage: Swords, Spears, Bows, Earth, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Giant’s Shield
  • Stealable Items: None

Location: Wiswald and Treetop Tower.

No. 043 Folie

A self-proclaimed genius who is more than willing to destroy the lives of others in the name of her art.

  • Vulnerable: Spears, Water
  • Half Damage: Fire, Light
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Secret Studio.

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No. 044 Papilloid

A monster made up of three main parts, the butterfly-shaped bits of which are used to lure unsuspecting victims to their doom.

  • Vulnerable: Spears, Bows, Fire
  • Half Damage: None
  • Immune: None
  • Absorbs: Water, Earth, Light
  • Items Dropped: None
  • Stealable Items: None

Location: Miasma Woods during Side Quest #044: For the Sake of the Kids.

No. 045 Empuse

A monster made up of three main parts, the praying-mantis-shaped bits of which are the ones that deal the most damage.

  • Vulnerable: Axes, Staves
  • Half Damage: Fire
  • Immune: None
  • Absorbs: Water, Earth, Light
  • Items Dropped: None
  • Stealable Items: None

Location: Miasma Woods during Side Quest #044: For the Sake of the Kids.

No. 046 Frankenfalcot

A monster made up of three main parts, the flower-shaped bits of which provide protection for the others.

  • Vulnerable: Daggers, Swords, Fire, Earth
  • Half Damage: None
  • Immune: None
  • Absorbs: Water, Light
  • Items Dropped: None
  • Stealable Items: None

Location: Miasma Woods during Side Quest #044: For the Sake of the Kids.

No. 047 Martha

A young warrior who’s desperate to prove herself against worthy opponents. Despite her easy-going personality, she’s a fearsome fighter.

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  • Vulnerable: Daggers, Bows, Fire, Dark
  • Half Damage: Spears, Lightning, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Hermes Sandals
  • Stealable Items: None

Location: Serpent’s Grotto.

No. 048 Helio

A wicked man who used his priestly powers to whip the people of Rimedhal up into a fairy-hunting fervour.

  • Vulnerable: Swords, Spears, Wind, Dark
  • Half Damage: Water, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Jaws of Judgement.

No. 049 Gladys

A deadly serious soldier whose loyalty and desire for revenge were manipulated for evil ends, much to her eternal shame and regret.

  • Vulnerable: Axes, Earth, Light
  • Half Damage: Sword, Bows, Fire, Lightning
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Jaws of Judgement.

No. 050 Domenic

Rimedhal’s self-proclaimed saviour and supposed Lord of Dragons whisperer. His bitterness at being overlooked by the Fire Crystal was his ultimate undoing.

  • Vulnerable: Daggers, Staves, Dark
  • Half Damage: Bows, Fire, Water, Lightning
  • Immune: None
  • Absorbs: Earth
  • Items Dropped: None
  • Stealable Items: None
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Location: Hall of High Holies.

No. 051 Glenn

The popular mayor of Enderno, and Glynn’s older twin. The party were forced to face him in battle when they visited his brother’s dreams.

  • Vulnerable: Daggers, Spears, Lightning
  • Half Damage: Water, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Crystalcap Mountain (Dream) during Side Quest #047: In Dreams.

No. 052 Xolotl

A monster formed from the souls of people who suffer accidents on mountains and perish in the snow.

  • Vulnerable: Daggers, Axes, Fire, Light
  • Half Damage: Water, Light
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Fought at the end of Frosty Forest during Side Quest #092: Doctor’s Orders.

No. 053 Lonsdale

A loyal and reasonable man to his core, he only served Adam because of a promise made to Holograd’s previous ruler.

  • Vulnerable: Daggers, Dark
  • Half Damage: Spears, Lightning, Earth, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Halcyonia Palace during Chapter 4.

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No. 054 Marla

A spy who infiltrated Savalon on behalf of Holograd, buy who also had her own motives - namely a decades-old desire for revenge.

  • Vulnerable: Spears, Light
  • Half Damage: Daggers, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Savalon Palace during Chapter 4.

No. 055 Vigintio

A warped wizard who turned himself undead in a last-ditch attempt to finally outsmart Lady Emma, Elvis and Roddy’s beloved mentor.

  • Vulnerable: Daggers, Spears, Light
  • Half Damage: Staves
  • Immune: None
  • Absorbs: Fire, Water, Wind, Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Wrecked Institute during Chapter 4.

No. 056 Adam

A mighty warrior who believes he was born to rule, and would stop at nothing to achieve his ends.

  • Vulnerable: Axes
  • Half Damage: Swords, Fire, Water, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Gold Hairpin
  • Stealable Items: None

Location: Flying Fortress.

No. 057 D-Vergr

A being born from the fathomless darkness found within the brightest light.

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  • Vulnerable: Swords, Staves, Light
  • Half Damage: Daggers, Axes, Fire
  • Immune: Earth
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Fought at the end of Magma Mountain during Side Quest #083: Let Your Light Shine.

No. 058 G-Oetia

A minion summoned by the D-Vergr to do its bidding.

  • Vulnerable: Bows, Staves, Dark
  • Half Damage: Daggers, Axes, Fire, Lightning, Wind
  • Immune: Earth
  • Absorbs: Light
  • Items Dropped: None
  • Stealable Items: None

Location: Fought at the end of Magma Mountain during Side Quest #083: Let Your Light Shine.

No. 059 Edna

Adelle’s estranged sister. She sought to use the power of the Night’s Nexus for her own ends, but ended up being consumed by it.

  • Vulnerable: Spears, Bow, Lightning, Light
  • Half Damage: Water
  • Immune: Earth
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Fought at the end of Chest in Crystals’ Resting Place.

No. 060 The Night’s Nexus

An ancient being previously sealed away by heroic humans using the power of the Crystals.

  • Vulnerable: Swords, Axes, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None
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Location: Fought at the end of Fount of Knowledge.

No. 061 Sir Sloan

Sir Sloan in his younger days, when he was a world-renowned swordsman and a Hero of LIght.

  • Vulnerable: Bows, Staves, Dark
  • Half Damage: Swords, Fire, Wind, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: None
  • Stealable Items: None

Location: Vale of Sighs after completing Fount of Knowledge, head to Sloan’s grave.

No. 062 The Night’s Nexus

An accursed being that seeks to consume all the world’s wisdom, and is constantly being reborn.

  • Vulnerable: Swords, Axes, Light
  • Half Damage: None
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Isle of Nothingness.

No. 063 Grasping Hand

The giant right hand that helps to protect the Night’s Nexus.

  • Vulnerable: Daggers, Bow, Water, Wind
  • Half Damage: Light
  • Immune: Lightning
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Fought alongside The Night’s Nexus at the end of Fount of Knowledge and Isle of Nothingness.

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No. 064 Cradling Hand

The giant left hand that helps to protect the Night’s Nexus.

  • Vulnerable: Spears, Bows, Fire, Earth
  • Half Damage: Light
  • Immune: Lightning
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Fought alongside The Night’s Nexus at the end of Fount of Knowledge and Isle of Nothingness.

No. 065 The Night’s Nexus

The true form of the Night’s Nexus, previously hidden away beyond the outer oceans.

  • Vulnerable: Staves
  • Half Damage: None
  • Immune: Fire, Dark, Light
  • Absorbs: Dark
  • Items Dropped: None
  • Stealable Items: None

Location: Second form fought at the Isle of Nothingness.

No. 066 Gwydion

A member of noble draconic line that can trace its history back to ancient times. He boasts wisdom and power in equal measure.

  • Vulnerable: Dark
  • Half Damage: Daggers, Swords, Axes, Spears, Bows, Lightning, Wind
  • Immune: Fire, Light
  • Absorbs: None
  • Items Dropped: Smart Cravat, Ribbon
  • Stealable Items: Golden Egg, Reflect Ring

Location: Interact with the largest grave in the cemetery outside of Rimedhal once you have all the Job levels unlocked to 15.

No. 067 Lady Emma

A former Hero of Light who was brought back to life by the memories contained within the Asterisks.

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  • Vulnerable: Bows, Earth, Wind, Light
  • Half Damage: Staves
  • Immune: None
  • Absorbs: None
  • Items Dropped: Leviathan, Giant JP Orb
  • Stealable Items: Small JP Orb, Hellhat

Location: Halls of Tribulation I.

No. 068 Selene

A familiar face brought back to life by the memories contained with the Asterisks. She appears to be a little friendlier than before.

  • Vulnerable: Swords, Dark
  • Half Damage: Staves, Water, Lightning, Wind
  • Immune: Light
  • Absorbs: None
  • Items Dropped: Maidenhair Staff, Giant JP Orb
  • Stealable Items: Small JP Orb, White Robe

Location: Halls of Tribulation VII.

No. 069 Dag

A familiar face brought back to life by the memories contained with the Asterisks. He appears to have grown up a little.

  • Vulnerable: Staves, Lightning
  • Half Damage: Swords, Fire, Earth
  • Immune: None
  • Absorbs: None
  • Items Dropped: Bullhead Shield, Bullhead Blade
  • Stealable Items: Small JP Orb, Diamond Chestplate

Location: Halls of Tribulation VII.

No. 070 Horten

A familiar face brought back to life by the memories contained with the Asterisks. He seems to be greedier and more ambitious than ever.

  • Vulnerable: Swords, Dark
  • Half Damage: Spears, Staves, Wind, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: Genji Gloves, Giant JP Orb
  • Stealable Items: Small JP Orb, Genji Gloves
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Location: Halls of Tribulation VI.

No. 071 Orpheus

A familiar face brought back to life by the memories contained with the Asterisks. Does he have any new songs in his repertoire?

  • Vulnerable: Bows, Water
  • Half Damage: Staves
  • Immune: Wind
  • Absorbs: None
  • Items Dropped: Fallen Angel’s Harp, Giant JP Orb
  • Stealable Items: Small JP Orb, Hypnos Crown

Location: Halls of Tribulation II.

No. 072 Anihal

A familiar face brought back to life by the memories contained with the Asterisks. Her affectionate nature is immediately apparent.

  • Vulnerable: Swords, Earth
  • Half Damage: Spears, Fire, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Ringmaster’s Spear, Giant JP Orb
  • Stealable Items: Small JP Orb, White Robe

Location: Halls of Tribulation II.

No. 073 Bernard

A familiar face brought back to life by the memories contained with the Asterisks. He seems to have abandoned some of the airs and graces he’d adopted.

  • Vulnerable: Axes, Light
  • Half Damage: Daggers, Wind
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Givampalui, Giant JP Orb
  • Stealable Items: Small JP Orb, Diamond Chestplate

Location: Halls of Tribulation II.

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No. 074 Prince Castor

A familiar face brought back to life by the memories contained with the Asterisks. Water would appear to have rewarded him with new powers at last.

  • Vulnerable: Bows, Lightning
  • Half Damage: Axes, Earth, Wind
  • Immune: None
  • Absorbs: Water
  • Items Dropped: Hysteriax, Giant JP Orb
  • Stealable Items: Small JP Orb, Goswhit

Location: Halls of Tribulation V.

No. 075 Shirley

A familiar face brought back to life by the memories contained with the Asterisks. She seems ready to risk everything all over again.

  • Vulnerable: Staves, Lightning
  • Half Damage: Bows, Earth, Light
  • Immune: None
  • Absorbs: None
  • Items Dropped: Longshot Bow, Giant JP Orb
  • Stealable Items: Small JP Orb, Circlet

Location: Halls of Tribulation II.

No. 076 Roddy

A familiar face brought back to life by the memories contained with the Asterisks. His sense of duty is immediately apparent in his expression.

  • Vulnerable: Spears
  • Half Damage: Swords, Lightning, Earth, Wind
  • Immune: None
  • Absorbs: None
  • Items Dropped: Red Moon, Giant JP Orb
  • Stealable Items: Small JP Orb, Hypnos Crown

Location: Halls of Tribulation VII.

No. 077 Lily

A familiar face brought back to life by the memories contained with the Asterisks. She’s immediately recognisable as a calm, kind-hearted mother.

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  • Vulnerable: Swords, Stave, Light
  • Half Damage: Bow, Wind, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Wildwood Bow, Giant JP Orb
  • Stealable Items: Small JP Orb, Circlet

Location: Halls of Tribulation VII.

No. 078 Galahad

A familiar face brought back to life by the memories contained with the Asterisks. He looks to be brawnier and more no-nonsense than ever.

  • Vulnerable: Staves, Light
  • Half Damage: Wind
  • Immune: Earth
  • Absorbs: None
  • Items Dropped: Portcullis Hammer, Giant JP Orb
  • Stealable Items: Small JP Orb, Diamond Chestplate

Location: Halls of Tribulation III.

No. 079 Folie

A familiar face brought back to life by the memories contained with the Asterisks. Earth appears to have rewarded her with new powers.

  • Vulnerable: Daggers, Water
  • Half Damage: Staves, Fire, Wind
  • Immune: None
  • Absorbs: Light, Dark
  • Items Dropped: Bloody Brush, Giant JP Orb
  • Stealable Items: Small JP Orb, Ribbon

Location: Halls of Tribulation V.

No. 080 Martha

A familiar face brought back to life by the memories contained with the Asterisks. She seems keener than ever to lock horns with a worthy challenger.

  • Vulnerable: Axes, Fire
  • Half Damage: Spears, Water, Wind
  • Immune: Dark
  • Absorbs: Lightning
  • Items Dropped: Draconic Lance, Giant JP Orb
  • Stealable Items: Small JP Orb, Crystal Vest
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Location: Halls of Tribulation IV.

No. 081 Helio

A familiar face brought back to life by the memories contained with the Asterisks. Fire appears to have rewarded him with new powers.

  • Vulnerable: Swords, Dark
  • Half Damage: Staves, Water, Lightning
  • Immune: None
  • Absorbs: Light
  • Items Dropped: Sunshine Staff, Giant JP Orb
  • Stealable Items: Small JP Orb, Lordly Robes

Location: Halls of Tribulation IV.

No. 082 Gladys

A familiar face brought back to life by the memories contained with the Asterisks. Her troubles have been consigned to the past, and she seems stronger than ever.

  • Vulnerable: Bows, Earth
  • Half Damage: Daggers, Swords, Fire, Lightning
  • Immune: None
  • Absorbs: None
  • Items Dropped: Executioner’s Blade, Giant JP Orb
  • Stealable Items: Small JP Orb, Circlet

Location: Halls of Tribulation III.

No. 083 Domenic

A familiar face brought back to life by the memories contained with the Asterisks. The flame of envy appears to burn more strongly within him than ever before.

  • Vulnerable: Daggers, Dark
  • Half Damage: Bows
  • Immune: None
  • Absorbs: Fire, Water, Lightning
  • Items Dropped: Farsight Bow, Giant JP Orb
  • Stealable Items: Small JP Orb, Hellhat

Location: Halls of Tribulation IV.

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No. 084 Glenn

A familiar face brought back to life by the memories contained with the Asterisks. He seems a lot more real than when he was inside Glynn’s dream...

  • Vulnerable: Spears, Lightning
  • Half Damage: Axes, Earth, Light
  • Immune: Water
  • Absorbs: None
  • Items Dropped: Foraging Shovel, Giant JP Orb
  • Stealable Items: Small JP Orb, Hypnos Crown

Location: Halls of Tribulation III.

No. 085 Lonsdale

A familiar face brought back to life by the memories contained with the Asterisks. All his youthful vigour appears to have been restored.

  • Vulnerable: Daggers, Dark
  • Half Damage: Spears
  • Immune: None
  • Absorbs: Light
  • Items Dropped: Shield of Clemency, Spear of Judgement
  • Stealable Items: Small JP Orb, Maximillian

Location: Halls of Tribulation I.

No. 086 Marla

A familiar face brought back to life by the memories contained with the Asterisks. Her grudges have intensified, and she somehow seems more evil than ever.

  • Vulnerable: Spears, Light
  • Half Damage: Daggers, Earth, Wind
  • Immune: Dark
  • Absorbs: None
  • Items Dropped: Vengeance, Giant JP Orb
  • Stealable Items: Small JP Orb, Duelling Mask

Location: Halls of Tribulation VI.

No. 087 Vigintio

A familiar face brought back to life by the memories contained with the Asterisks. His evil aura is now stronger than before, and he seems to be more powerful too.

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  • Vulnerable: Spears, Light
  • Half Damage: Staves, Lightning, Earth
  • Immune: None
  • Absorbs: Fire, Water, Wind, Dark
  • Items Dropped: Crescent Cane, Giant JP Orb
  • Stealable Items: Small JP Orb, Hellplate

Location: Halls of Tribulation V.

No. 088 Adam

A familiar face brought back to life by the memories contained with the Asterisks. Wind would appear to have rewarded him with new powers

  • Vulnerable: Axes, Wind
  • Half Damage: Sword, Fire, Water, Lightning
  • Immune: None
  • Absorbs: Dark
  • Items Dropped: Darksoul Sword, Giant JP Orb
  • Stealable Items: Small JP Orb, Maximillian

Location: Halls of Tribulation VI.

No. 089 Sir Sloan

A familiar face brought back to life by the memories contained with the Asterisks. He’s filled to bursting with the simple pleasures of swordsmanship.

  • Vulnerable: None
  • Half Damage: Daggers, Swords, Light, Dark
  • Immune: None
  • Absorbs: None
  • Items Dropped: Sword of Light, Giant JP Orb
  • Stealable Items: Small JP Orb, Lordly Robes

Location: Halls of Tribulation I.

Bravely Default 2 Guide Index

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