Nintendo Switch Game Interviews - Page 4

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“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next
“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next

Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.

interview by Mikhail Madnani on 21 November, 2024

Trails Through Daybreak II PC Interview – Durante talks PC features, Steam Deck optimization, Trails in the Sky 1st Chapter, a potential Ys VIII Switch 2 port, and more
Trails Through Daybreak II PC Interview – Durante talks PC features, Steam Deck optimization, Trails in the Sky 1st Chapter, a potential Ys VIII Switch 2 port, and more

Ahead of next week's Trails Through Daybreak II Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about working on the game, PC exclusive features, Falcom's engine, Trails in the Sky 1st Chapter, the state of PC gaming, Windows 11, DX12 issues, and more.

interview by Mikhail Madnani on 07 February, 2025

Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji
Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji

Guardians of Azuma brings some fresh ideas and twists to the established farming simulator RPG. We sat down with the game's producer to discuss what's new.

interview by Erren Van Duine on 21 March, 2025

Story of Seasons Grand Bazaar Interview - Talking Remastering a DS Classic with Hikaru Nakano
Story of Seasons Grand Bazaar Interview - Talking Remastering a DS Classic with Hikaru Nakano

Ahead of its reveal in the March 2025 Nintendo Direct, RPG Site had a chance to talk with Story of Seasons series manager Hikaru Nakano about the newest entry in the franchise.

interview by Erren Van Duine on 31 March, 2025

"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More
"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More

We chat with Stephen Kick from Nightdive Studios ahead of System Shock 2: 25th Anniversary Remaster's release date to talk game preservation, coming full circle with System Shock 2, potential Switch 2 upgrades, DOOM RPG, and much more.

interview by Mikhail Madnani on 09 May, 2025

"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More
"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More

Ahead of the Switch 2 launching, we caught up with Marvelous USA's CEO Ken Berry on having a launch title for new hardware, Nintendo Switch 2 physical releases, and what to expect in the future.

interview by Mikhail Madnani on 27 May, 2025

Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii
Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii

We had a chance to speak with the legendary JRPG creator at Napoli Comicon to discuss his creative background, RPG narratives, and Dragon Quest's legacy.

interview by Blake Simons on 08 June, 2025

The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%
The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%

We got a chance to speak directly with Producer Ryosuke Hara about Digimon Story: Time Stranger, and we've also included a bonus gallery with over 20 new screenshots!

interview by Josh Torres, Adam Vitale, and James Galizio on 18 June, 2025

On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future
On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future

With the Fuga trilogy behind them, CyberConnect2 is already hard at work with what's next for the company - we sat down with Vice President Taichiro Miyazaki to learn more

interview by James Galizio on 16 July, 2025

As the Trails series' ending is now in sight, Nihon Falcom prepares to tackle the impossible
As the Trails series' ending is now in sight, Nihon Falcom prepares to tackle the impossible

We spoke with Nihon Falcom President Toshihiro Kondo about the development process of a series such as Trails, and what comes after

interview by James Galizio on 24 July, 2025

No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada
No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada

During Anime Expo 2025 we had the chance to sit down and speak with the game's director.

interview by James Galizio on 31 July, 2025

"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more
"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more

We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.

interview by Mikhail Madnani on 20 August, 2025

Atelier Resleriana: The Red Alchemist & the White Guardian Interview – Gust on Expanding Resleriana's World and More
Atelier Resleriana: The Red Alchemist & the White Guardian Interview – Gust on Expanding Resleriana's World and More

Junzo Hosoi and Yasunori Sakuda discuss expanding Resleriana's world in Atelier Resleriana: The Red Alchemist & the White Guardian, potentially bringing back time limits, Switch 2 and Xbox port possibilities, and much more in an interview with RPG Site.

interview by Josh Torres and Mikhail Madnani on 29 August, 2025

Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last
Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last

The director of the triumphant return of Final Fantasy Tactics talks cuts and additions in this latest version.

interview by Alex Donaldson on 02 September, 2025

Starbites found its desert sci-fi setting through a 2017 music video by Kenshi Yonezu and Hatsune Miku
Starbites found its desert sci-fi setting through a 2017 music video by Kenshi Yonezu and Hatsune Miku

We go hands-on with turn-based mech RPG Starbites at PAX West 2025 and sat down with studio Ikinagames founder Junho Bae to learn about the challenges surrounding its development, as well as some surprising inspirations.

interview by Josh Torres on 06 September, 2025

"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more
"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more

We had a chance to chat with Hayasaka Masaaki, Producer of Dragon Quest I & II HD-2D Remake about approaching remakes, new content, accessibility, his recommended play order, porting to multiple platforms, a potential Switch 2 physical trilogy release, coffee, and more.

interview by Mikhail Madnani on 06 November, 2025

Square Enix and Red Art Games on widening the audience with Romancing SaGa: Minstrel Song Remastered International
Square Enix and Red Art Games on widening the audience with Romancing SaGa: Minstrel Song Remastered International

RPG Site had a chance to speak with both Square Enix and Red Art Games about how this SaGa collaboration came to be.

interview by Adam Vitale on 01 December, 2025

Ys vs. Trails in the Sky: Alternative Saga interview – refint/games on the remaster, Switch 2 enhancements without a devkit, rollback netcode, and more
Ys vs. Trails in the Sky: Alternative Saga interview – refint/games on the remaster, Switch 2 enhancements without a devkit, rollback netcode, and more

We caught up with refint/games to discuss the Ys vs. Trails in the Sky: Alternative Saga remaster, Switch 2 enhancements without a devkit, rollback netcode, and more

interview by Mikhail Madnani on 02 December, 2025

"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more
"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more

We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.

interview by Mikhail Madnani on 08 December, 2025

"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more
"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more

We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.

interview by Mikhail Madnani on 15 December, 2025

"Hundred Line’s structure allows limitless possibilities." — Kazutaka Kodaka on adding new characters, collaborations, Darumi in Danganronpa, and more
"Hundred Line’s structure allows limitless possibilities." — Kazutaka Kodaka on adding new characters, collaborations, Darumi in Danganronpa, and more

For our first interview of 2026, we spoke to The Hundred Line: Last Defense Academy's Kazutaka Kodaka about expanding the game with new characters, DLC, Darumi, the importance of Steam, Switch 2, and more.

interview by Mikhail Madnani on 05 January, 2026

"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic

RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.

interview by Adam Vitale on 23 January, 2026

Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More
Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More

To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.

interview by Mikhail Madnani on 02 February, 2026

"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more
"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more

We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.

interview by Mikhail Madnani on 05 February, 2026

"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more
"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more

We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.

interview by Mikhail Madnani on 09 February, 2026

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