Nintendo Switch 2 Game Interviews - Page 4

X
"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs
"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs

Following all the recent reveals about the final installment in the FF7 Remake trilogy, we were able to chat with Hamaguchi-san and Endo-san about numerous topics, including some concerns over the numerous icons when traveling on the Highwind in Revelation.

interview by Josh Torres on 10 September, 2026

"We are constructing a system that has the best of both worlds for battle systems" - Gust chats with us about Atelier Karia's combat, potential plans for a third game, how 'Maomao in an Atelier game' led to The Apothecary Diaries, and more
"We are constructing a system that has the best of both worlds for battle systems" - Gust chats with us about Atelier Karia's combat, potential plans for a third game, how 'Maomao in an Atelier game' led to The Apothecary Diaries, and more

We chat with Gust's Junzo Hosoi and Daiki Fukui about Atelier Karia and The Apothecary Diaries: The False Imperial Brother going over player feedback, battle mechanics, Switch 2, and more.

interview by Kite Stenbuck on 22 September, 2026

"One of the challenges with Metaphor was that the length of each battle could vary quite a bit" - composer Shoji Meguro  on Metaphor's orchestra tour, crafting the battle theme, and more
"One of the challenges with Metaphor was that the length of each battle could vary quite a bit" - composer Shoji Meguro on Metaphor's orchestra tour, crafting the battle theme, and more

Ahead of Metaphor: ReFantazio's orchestra tour, we talk to composer Shoji Meguro about his inspirations behind the soundtrack, re-orchestrating the game's music, and working with Persona director Katsura Hashino.

interview by Hayes Madsen on 25 September, 2026

"We really wanted it this way; to show the difference in the scale between Rebirth and Revelation" - Naoki Hamaguchi on Final Fantasy VII Revelation's multiple media demos
"We really wanted it this way; to show the difference in the scale between Rebirth and Revelation" - Naoki Hamaguchi on Final Fantasy VII Revelation's multiple media demos

We've played both media demos for Final Fantasy VII Revelation, and we have some questions - who better to ask than the game's director?

interview by James Galizio on 01 October, 2026

“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction
“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction

Dragon's Dogma II: Dark Arisen's director and producer sit down to discuss the process of creating an expansion to a beloved cult hit that still has plenty of wider audience potential.

interview by Alex Donaldson on 07 October, 2026

Last page