Articles by Adam Vitale - Page 109

The WWII-based Tactical RPG is out later this month.
news by Adam Vitale on 10 September, 2020

The enhanced port comes to a new platform.
news by Adam Vitale on 10 September, 2020

A tabletop-styled RPG using the Dungeon & Dragons 5.1 ruleset.
news by Adam Vitale on 09 September, 2020

This aerial combat RPG lands on November 10.
news by Adam Vitale on 09 September, 2020

A self-contained plot that's more of the same.
review by Adam Vitale on 09 September, 2020

Take on creatures such as nekkers, Halewijn, Witte Wieven and Old Red Eyes.
news by Adam Vitale on 09 September, 2020

Gives it soe breathing room from Cyberpunk
news by Adam Vitale on 09 September, 2020

A few days earlier than the PS4/XB1/PC versions.
news by Adam Vitale on 09 September, 2020

Check out the game's English voiceover.
news by Adam Vitale on 08 September, 2020

The Souls-like Action RPG gets new life, again.
news by Adam Vitale on 08 September, 2020

An overview of the type of gameplay you'll find in this rhythm entry.
news by Adam Vitale and Kite Stenbuck on 07 September, 2020

A solid introduction to a world that may no longer bed dead, but suffers from overstuffed quest design and mashy combat.
review by Adam Vitale on 07 September, 2020

A great looking '2DX' pixel art roguelike, though it feels a little thin.
review by Adam Vitale on 07 September, 2020

No word on and potential change to online design, but looks like the developer will be addressing a few issues.
news by Adam Vitale on 04 September, 2020

A psychological choice-driven RPG inspired by ancient Caledonia
news by Adam Vitale on 04 September, 2020

This will be a free upgrade to current owners.
news by Adam Vitale on 04 September, 2020

A narrated overview of what to expect.
news by Adam Vitale on 03 September, 2020

A year after launch, a few bug fixes for the re-release of Grandia.
news by Adam Vitale on 03 September, 2020

A mix of large-scale action, real-time strategy, and RPG.
news by Adam Vitale on 03 September, 2020

Another platform for the arcadey JRPG.
news by Adam Vitale on 03 September, 2020

The third of three gameplay styles.
news by Adam Vitale on 03 September, 2020

Out next month in Japan, next year in the West.
news by Adam Vitale on 03 September, 2020

A quick look at the engine behind Project Athia.
news by Adam Vitale on 02 September, 2020

This long-in-the-making tribute to Japanese RPGs lands next year.
news by Adam Vitale on 02 September, 2020

Plus details on four mission types in the game.
news by Adam Vitale on 01 September, 2020