Interviews by Adam Vitale

Dragon Quest Monsters: The Dark Prince Interview - Talking Monsters and More with Kento Yokota
Dragon Quest Monsters: The Dark Prince Interview - Talking Monsters and More with Kento Yokota

We were able to ask producer Kento Yokota a few questions about the revived Dragon Quest sub-series.

interview by Adam Vitale and Cullen Black on 07 December, 2023

Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline
Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline

We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.

interview by Adam Vitale and Josh Torres on 31 October, 2023

Tactics Ogre: Reborn Interview - How Square Enix approached revisiting a beloved classic RPG
Tactics Ogre: Reborn Interview - How Square Enix approached revisiting a beloved classic RPG

We had a chance to ask some questions about the remastered groundbreaking RPG to the development team, including producer Hiroaki Kato, director Takashi Katano, and lead game designer Naoyuki Takahashi.

interview by Adam Vitale and Quinton O'Connor on 16 January, 2023

NEO: The World Ends With You Interview - Discussing creation and localization with the team behind the revived cult classic
NEO: The World Ends With You Interview - Discussing creation and localization with the team behind the revived cult classic

We got a chance to ask some questions to both the development and localization staff for this unexpected sequel to a cult-classic

interview by Adam Vitale and Cullen Black on 16 December, 2021

Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa
Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa

We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.

interview by Adam Vitale on 13 August, 2021

SaGa Series Interview 2021 - Talking the current state and future potential of a renewed franchise
SaGa Series Interview 2021 - Talking the current state and future potential of a renewed franchise

We had a chance to chat with SaGa boss Akitoshi Kawazu, and SaGa producers Masanori Ichikawa and Hiroyuki Miura about the current state of SaGa, localization, the future, and more.

interview by Adam Vitale on 25 June, 2021

Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki
Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki

We chat with producer Keita Iizuka & director Kenji Anabuki about this upcoming new Action RPG.

interview by Adam Vitale on 28 August, 2020

Final Fantasy Crystal Chronicles Remastered Edition Interview - Chatting new life for the spinoff with Ryoma Araki
Final Fantasy Crystal Chronicles Remastered Edition Interview - Chatting new life for the spinoff with Ryoma Araki

We chat with the remaster's producer and talk about Crystal Chronicles and its future.

interview by Alex Donaldson and Adam Vitale on 04 August, 2020

The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel
The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel

We chat with game director Carrie Patel and art director Matt Hansen about the newly announced DLC for The Outer Worlds.

interview by Adam Vitale on 23 July, 2020

Brigandine: The Legend of Runersia Interview - Talking Strategy and Substance with designer Kazuhiro Igarashi
Brigandine: The Legend of Runersia Interview - Talking Strategy and Substance with designer Kazuhiro Igarashi

We had a chance to ask producer and game designer Kazuhiro Igarashi about this interesting strategy game for Nintendo Switch ahead of its release.

interview by Adam Vitale on 17 June, 2020

Baldur's Gate III Interview: Discussing Combat and Gameplay with Larian Studios designer Matt Holland
Baldur's Gate III Interview: Discussing Combat and Gameplay with Larian Studios designer Matt Holland

We chat with Combat Designer Matt Holland about what gameplay to expect in Baldur's Gate III.

interview by Adam Vitale on 27 February, 2020

Star Ocean: First Departure R - A quick chat with illustrator Katsumi Enami
Star Ocean: First Departure R - A quick chat with illustrator Katsumi Enami

We had a chance to ask the veteran illustrator a few questions about returning to the Star Ocean series.

interview by Adam Vitale on 25 November, 2019

Dragon Quest Builders 2 Interview at E3 2019: We talk with Square Enix about the expanding world of Dragon Quest
Mana Series Interview and Hands-off Demo at E3 2019: We chat with series' producers about re-releasing and remaking a classic series
Mana Series Interview and Hands-off Demo at E3 2019: We chat with series' producers about re-releasing and remaking a classic series

At E3 2019 we got a chance to sit down with Square Enix's Mana producers to talk both about the Mana Collection and Trials of Mana remake.

interview by Adam Vitale on 17 June, 2019

SaGa Series Interview at E3 2019: We chat with Akitoshi Kawazu and other SaGa leads about Scarlet Grace, localization, and more
SaGa Series Interview at E3 2019: We chat with Akitoshi Kawazu and other SaGa leads about Scarlet Grace, localization, and more

We sit down with series boss Akitoshi Kawazu and other SaGa leads to discuss the franchise.

interview by Adam Vitale on 16 June, 2019

Pathfinder: Kingmaker Interview with Chris Avellone on storyline, writing, and characters
Pathfinder: Kingmaker Interview with Chris Avellone on storyline, writing, and characters

We got a chance to ask veteran Narrative Designer Chris Avellone a few quick questions about the world and writing for this upcoming CRPG

interview by Adam Vitale on 20 September, 2018