Interviews by Mikhail Madnani

"Every game that drops out of circulation is a game that may be lost for good" – We chat with GOG about game preservation, one-click mods, Capcom, Final Fantasy, The Dreamlist, and much more
"Every game that drops out of circulation is a game that may be lost for good" – We chat with GOG about game preservation, one-click mods, Capcom, Final Fantasy, The Dreamlist, and much more

Earier this year, I had a chance to send over the team at GOG some questions about its preservation efforts, Final Fantasy, Resident Evil, Epic Megagames, One-Click MOD support, the Dreamlist, and much more.

interview by Mikhail Madnani on 15 July, 2026

"It's always such fun and so inspiring for me to immerse myself in completely new sounds" - Emi Evans discusses NieR, Chaos Language inspirations, Kaine, Automata, and coffee
"It's always such fun and so inspiring for me to immerse myself in completely new sounds" - Emi Evans discusses NieR, Chaos Language inspirations, Kaine, Automata, and coffee

We spoke to Emi Evans about Chaos Language, NieR, her early career, Etrian Odyssey, Chicory, Labyrinth of Galleria, Kaine, coffee, and more.

interview by Mikhail Madnani on 12 July, 2026

"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more
"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more

Ahead of its launch next week, we chat with the Disgaea Mayhem Development Team about the action RPG, influences, learnings from Disgaea 6 and 7, platform choices, Game-Key Cards, coffee, and more.

interview by Mikhail Madnani on 10 July, 2026

"Making games for work and making games for fun. In a sense, it was heaven" - Yoshio Nishimura on Veritas Tales: Witch of the Dark Castle, Vanillaware, Capcom, and more
"Making games for work and making games for fun. In a sense, it was heaven" - Yoshio Nishimura on Veritas Tales: Witch of the Dark Castle, Vanillaware, Capcom, and more

We chat with Yoshio Nishimura about Veritas Tales: Witch of the Dark Castle, working at Vanillaware, George Kamitani, Capcom, the pandemic, and much more.

interview by Mikhail Madnani on 09 July, 2026

"Designing a game as complex as an RPG with a strong narrative that works in co-op is very difficult" - Expeditions Samurai Creative Director Jonas Waever on the Japanese setting, early access, and more
"Designing a game as complex as an RPG with a strong narrative that works in co-op is very difficult" - Expeditions Samurai Creative Director Jonas Waever on the Japanese setting, early access, and more

Expeditions Samurai Creative Director Jonas Waever discusses the long journey leading into the early access launch, co-op challenges, controller support, and much more in our interview.

interview by Mikhail Madnani on 08 June, 2026

“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More
“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More

We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.

interview by Mikhail Madnani on 31 May, 2026

Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future
Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future

We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.

interview by Mikhail Madnani on 23 May, 2026

'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more
'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more

We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.

interview by Mikhail Madnani on 20 May, 2026

"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more
"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more

We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.

interview by Mikhail Madnani on 15 May, 2026

"I'm mostly interested in solving impossible problems" – Brian Bucklew Discusses Caves of Qud's Development, the Switch Port, Expansions, Coffee, and Much More
"I'm mostly interested in solving impossible problems" – Brian Bucklew Discusses Caves of Qud's Development, the Switch Port, Expansions, Coffee, and Much More

We chat with Freehold Games' Brian Bucklew about Caves of Qud, the recent Switch port, the many years of work that went into controller support, Qud expansions, Yakuza, coffee, and much more.

interview by Mikhail Madnani on 26 April, 2026

"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More
"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More

Ahead of its third anniversary, we spoke to the Honkai: Star Rail development team to discuss plans for the future, a potential Trails collaboration, Steam Deck and Switch 2 support, Himeko's coffee, and much more.

interview by Mikhail Madnani on 26 April, 2026

"I believe we’ve created a Dragon Quest experience that is highly intuitive and very easy to play on mobile." - Yuji Horii on  Dragon Quest Smash/Grow being a gateway to the originals and more
"I believe we’ve created a Dragon Quest experience that is highly intuitive and very easy to play on mobile." - Yuji Horii on Dragon Quest Smash/Grow being a gateway to the originals and more

Yuji Horii and the Dragon Quest Smash/Grow development team discuss why they they chose the genre, launching globally, potential collaborations, and more.

interview by Mikhail Madnani on 20 April, 2026

"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More
"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More

We chat with Jason Charles Miller about his career in games, composing for Cyberpunk 2077, singing with The Primals in FF14, Rules of Nature from Metal Gear Rising: Revengeance, and much more.

interview by Mikhail Madnani on 03 April, 2026

"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More
"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More

We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.

interview by Mikhail Madnani on 10 March, 2026

“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More
“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More

Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.

interview by Mikhail Madnani on 22 February, 2026

Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More
Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More

We chat with Durante about PH3's work on Ys X: Proud Nordics for PC, his work on the Switch 2 and PS5 Pro versions, Trails beyond the Horizon's challenging Switch 1 port, Falcom's engine, and much more.

interview by Mikhail Madnani on 16 February, 2026

"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more
"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more

We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.

interview by Mikhail Madnani on 09 February, 2026

"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more
"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more

We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.

interview by Mikhail Madnani on 05 February, 2026

Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More
Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More

To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.

interview by Mikhail Madnani on 02 February, 2026

"Hundred Line’s structure allows limitless possibilities." — Kazutaka Kodaka on adding new characters, collaborations, Darumi in Danganronpa, and more
"Hundred Line’s structure allows limitless possibilities." — Kazutaka Kodaka on adding new characters, collaborations, Darumi in Danganronpa, and more

For our first interview of 2026, we spoke to The Hundred Line: Last Defense Academy's Kazutaka Kodaka about expanding the game with new characters, DLC, Darumi, the importance of Steam, Switch 2, and more.

interview by Mikhail Madnani on 05 January, 2026

"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more
"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more

We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.

interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025

"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more
"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more

We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.

interview by Mikhail Madnani on 15 December, 2025

"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more
"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more

We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.

interview by Mikhail Madnani on 08 December, 2025

The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more
The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more

Ahead of its full reveal today, we had a chance to chat with Zifei Wu, Creative Director and Founder of Pathea Games, about The God Slayer going over combat, inspirations, a potential Switch 2 port, coffee, and much more.

interview by Mikhail Madnani on 04 December, 2025

Ys vs. Trails in the Sky: Alternative Saga interview – refint/games on the remaster, Switch 2 enhancements without a devkit, rollback netcode, and more
Ys vs. Trails in the Sky: Alternative Saga interview – refint/games on the remaster, Switch 2 enhancements without a devkit, rollback netcode, and more

We caught up with refint/games to discuss the Ys vs. Trails in the Sky: Alternative Saga remaster, Switch 2 enhancements without a devkit, rollback netcode, and more

interview by Mikhail Madnani on 02 December, 2025

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