Interviews by Mikhail Madnani

"We've prepared over 100 different types of visual transformations based on what Karia eats" - Gust's Junzo Hosoi and Taiki Fukui on Atelier Karia, growth in the West, the possibility of localizing Ciel Nosurge DX, and much more
"We've prepared over 100 different types of visual transformations based on what Karia eats" - Gust's Junzo Hosoi and Taiki Fukui on Atelier Karia, growth in the West, the possibility of localizing Ciel Nosurge DX, and much more

We chat with Gust about Atelier Karia, Karia's eating mechanic, growth in the West, Switch 2 challenges, Xbox ports, Ciel Nosurge DX and Ar Nosurge DX in the West, and much more.

interview by Mikhail Madnani on 09 November, 2026

"Releasing across platforms and through multiple channels was an important part of our plans from the outset" - Lead Game Designer Ryan Fan on bringing Arknights: Endfield to Steam, Shattered Protocol, Switch 2, Xbox, PS5 Pro, coffee, and much more
"Releasing across platforms and through multiple channels was an important part of our plans from the outset" - Lead Game Designer Ryan Fan on bringing Arknights: Endfield to Steam, Shattered Protocol, Switch 2, Xbox, PS5 Pro, coffee, and much more

We speak to Gryphline co-founder and Arknights: Endfield lead game designer Ryan Fan about game mechanics, launching on Steam, potential Switch 2 and Xbox ports, PS5 Pro support, Shattered Protocol, coffee, and more.

interview by Mikhail Madnani on 05 November, 2026

"If our next game gets nothing but high scores and I start bragging about it, please be sure to diss the hell out of us" - Suda51 on Romeo is a Dead Man, Grasshopper Manufacture, game development, Switch 2, remasters, coffee, Wario64, and more
"If our next game gets nothing but high scores and I start bragging about it, please be sure to diss the hell out of us" - Suda51 on Romeo is a Dead Man, Grasshopper Manufacture, game development, Switch 2, remasters, coffee, Wario64, and more

We chat with Suda51 about Romeo is a Dead Man, Grasshopper Manufacture, Romeo for Switch 2, Wario64, the Sudaverse characters, potential remasters, and more.

interview by Mikhail Madnani on 30 October, 2026

"We've finally found the strength to SEEK A WAY OUT of the dark prison we've been trapped in" - Kotaro Uchikoshi on CRASH KEYS, ARGs, Zero Escape, Too Kyo Games, movies, coffee, and much more
"We've finally found the strength to SEEK A WAY OUT of the dark prison we've been trapped in" - Kotaro Uchikoshi on CRASH KEYS, ARGs, Zero Escape, Too Kyo Games, movies, coffee, and much more

We chat with Kotaro Uchikoshi about CRASH KEYS, Zero Escape, Too Kyo Games, pajama parties, coffee, movies, and more in our newest interview.

interview by Mikhail Madnani on 26 October, 2026

"My personal favorite from old days remains Star Ocean: The Second Story" - Kaho Shibuya on her love for turn-based RPGs, getting into a Yakuza game after streaming them, coffee, and more
"My personal favorite from old days remains Star Ocean: The Second Story" - Kaho Shibuya on her love for turn-based RPGs, getting into a Yakuza game after streaming them, coffee, and more

We chat with published author, cosplayer, retired JAV actress, voice actress, and streamer Kaho Shibuya about her love for turn-based RPGs, how she got into a Yakuza game, and much more.

interview by Mikhail Madnani on 13 October, 2026

"After our experience bringing Cyberpunk 2077 to Nintendo Switch 2, bringing The Witcher 3 to the platform felt like a natural next step" - CD Projekt Red's Oleg Shatulo on the remaster, cross save, PS5 Pro ray tracing, Switch 2 DLSS, and much more
"After our experience bringing Cyberpunk 2077 to Nintendo Switch 2, bringing The Witcher 3 to the platform felt like a natural next step" - CD Projekt Red's Oleg Shatulo on the remaster, cross save, PS5 Pro ray tracing, Switch 2 DLSS, and much more

We chat with CD Projekt's Red Senior Publishing Producer Oleg Shatulo about The Witcher 3 Remastered for Switch 2, PS5 Pro support, cross save, and much more.

interview by Mikhail Madnani on 08 October, 2026

"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more
"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more

Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.

interview by Mikhail Madnani on 05 September, 2026

"We have active work going on in 3 categories of projects, all of which we’ve never quite done before" - PH3's Durante chats with us about what to expect next, Trails from Zero and Trails to Azure for PS5 and Switch 2, the industry, and more
"We have active work going on in 3 categories of projects, all of which we’ve never quite done before" - PH3's Durante chats with us about what to expect next, Trails from Zero and Trails to Azure for PS5 and Switch 2, the industry, and more

Ahead of the new Trails from Zero and Trails to Azure Switch 2 and PS5 ports, we had a chance to catch up with PH3's Durante to discuss the ports, go into the weeds, mouse controls, and much more.

interview by Mikhail Madnani on 03 September, 2026

"We want to keep classic gaming experiences alive and relevant - for the people who grew up with them, for players discovering them for the first time" - SNEG co-founder Artem Shchuiko on game preservation, Warhammer, Dungeons & Dragons Classics, and more
"We want to keep classic gaming experiences alive and relevant - for the people who grew up with them, for players discovering them for the first time" - SNEG co-founder Artem Shchuiko on game preservation, Warhammer, Dungeons & Dragons Classics, and more

We chat with SNEG co-founder Artem Shchuiko about game preservation, Dungeons & Dragons Classics, Warhammer, Pool of Radiance, consoles, handhelds, coffee, and much more.

interview by Mikhail Madnani on 25 August, 2026

"The Switch 2 offers impressive performance for a handheld system" - Lies of P Game Director Jiwon Choi on the porting process, the potential of cross save, the physical cartridge release, and more
"The Switch 2 offers impressive performance for a handheld system" - Lies of P Game Director Jiwon Choi on the porting process, the potential of cross save, the physical cartridge release, and more

We chat with Lies of P Game Director Jiwon Choi about the recent port, working with Nintendo, the Switch 2 hardware, the possibility of cross save, the next game, coffee, and more.

interview by Mikhail Madnani on 21 August, 2026

"Ultimately, both Yoshida and Soken are entertainers, and (I hope!) appreciate my attempts at maintaining that sense of entertainment in my interpretations" - Koji Fox on localization, FFXIV, FF16, Final Fantasy XI, coffee, and much more
"We messed up, we had to fix things" - Owlcat Games' Head of Publishing Andrey Tsvetkov on Warhammer 40,000: Rogue Trader's Switch 2 launch, the possibility of cross save, coffee, and much more
"We messed up, we had to fix things" - Owlcat Games' Head of Publishing Andrey Tsvetkov on Warhammer 40,000: Rogue Trader's Switch 2 launch, the possibility of cross save, coffee, and much more

We chat with Owlcat Games' Head of Publishing Andrey Tsvetkov about Rogue Trader's Switch 2 launch, making things right, optimization, the possibility of Pathfinder ports, free DLC, coffee, and much more.

interview by Mikhail Madnani on 05 August, 2026

"I do hope that in the eyes of our players, Cyberpunk 2077 has earned its place, and I look at it now with pride and gratitude" - Associate Game Director Paweł Sasko on Cyberpunk 2077's launch, Edgerunners, quest design, music, and more
"I do hope that in the eyes of our players, Cyberpunk 2077 has earned its place, and I look at it now with pride and gratitude" - Associate Game Director Paweł Sasko on Cyberpunk 2077's launch, Edgerunners, quest design, music, and more

We chat with CDPR's Associate Game Director Paweł Sasko about Cyberpunk 2077's launch, looking back at the support, Edgerunners, Wuthering Waves, quest design, characters, and much more.

interview by Mikhail Madnani on 31 July, 2026

"Nintendo was aware of our ambition and it did take a lot of collaborative effort to make it happen" — CD Projekt Red's Artur Kepen on Cyberpunk 2077 for Switch 2, PS5 Pro support, Mac, cross save, and more
"Nintendo was aware of our ambition and it did take a lot of collaborative effort to make it happen" — CD Projekt Red's Artur Kepen on Cyberpunk 2077 for Switch 2, PS5 Pro support, Mac, cross save, and more

We reflect on one year of Cyberpunk 2077 ports and updates with CDPR's Senior Release Manager Artur Kepen covering cross save, the Switch 2 physical release, Mac version, PS5 Pro support, and more.

interview by Mikhail Madnani on 27 July, 2026

"Steam became one of the most important platforms for us” – Japanese developer Sting chats with us about self-publishing, early access, Nintendo Switch 1 & 2, the possibility of a Baroque Syndrome localization, coffee, and more
"Steam became one of the most important platforms for us” – Japanese developer Sting chats with us about self-publishing, early access, Nintendo Switch 1 & 2, the possibility of a Baroque Syndrome localization, coffee, and more

We chat with Japanese developer and publisher Sting about its self-publishing efforts, challenges, PC ports, the importance of Steam, the possibility of localizing Baroque Syndrome, Switch physical releases, coffee, and more.

interview by Mikhail Madnani on 23 July, 2026

"Every game that drops out of circulation is a game that may be lost for good" – We chat with GOG about game preservation, one-click mods, Capcom, Final Fantasy, The Dreamlist, and much more
"Every game that drops out of circulation is a game that may be lost for good" – We chat with GOG about game preservation, one-click mods, Capcom, Final Fantasy, The Dreamlist, and much more

Earier this year, I had a chance to send over the team at GOG some questions about its preservation efforts, Final Fantasy, Resident Evil, Epic Megagames, One-Click MOD support, the Dreamlist, and much more.

interview by Mikhail Madnani on 15 July, 2026

"It's always such fun and so inspiring for me to immerse myself in completely new sounds" - Emi Evans discusses NieR, Chaos Language inspirations, Kaine, Automata, and coffee
"It's always such fun and so inspiring for me to immerse myself in completely new sounds" - Emi Evans discusses NieR, Chaos Language inspirations, Kaine, Automata, and coffee

We spoke to Emi Evans about Chaos Language, NieR, her early career, Etrian Odyssey, Chicory, Labyrinth of Galleria, Kaine, coffee, and more.

interview by Mikhail Madnani on 12 July, 2026

"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more
"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more

Ahead of its launch next week, we chat with the Disgaea Mayhem Development Team about the action RPG, influences, learnings from Disgaea 6 and 7, platform choices, Game-Key Cards, coffee, and more.

interview by Mikhail Madnani on 10 July, 2026

"Making games for work and making games for fun. In a sense, it was heaven" - Yoshio Nishimura on Veritas Tales: Witch of the Dark Castle, Vanillaware, Capcom, and more
"Making games for work and making games for fun. In a sense, it was heaven" - Yoshio Nishimura on Veritas Tales: Witch of the Dark Castle, Vanillaware, Capcom, and more

We chat with Yoshio Nishimura about Veritas Tales: Witch of the Dark Castle, working at Vanillaware, George Kamitani, Capcom, the pandemic, and much more.

interview by Mikhail Madnani on 09 July, 2026

"Designing a game as complex as an RPG with a strong narrative that works in co-op is very difficult" - Expeditions Samurai Creative Director Jonas Waever on the Japanese setting, early access, and more
"Designing a game as complex as an RPG with a strong narrative that works in co-op is very difficult" - Expeditions Samurai Creative Director Jonas Waever on the Japanese setting, early access, and more

Expeditions Samurai Creative Director Jonas Waever discusses the long journey leading into the early access launch, co-op challenges, controller support, and much more in our interview.

interview by Mikhail Madnani on 08 June, 2026

“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More
“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More

We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.

interview by Mikhail Madnani on 31 May, 2026

Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future
Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future

We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.

interview by Mikhail Madnani on 23 May, 2026

'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more
'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more

We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.

interview by Mikhail Madnani on 20 May, 2026

"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more
"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more

We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.

interview by Mikhail Madnani on 15 May, 2026

"I'm mostly interested in solving impossible problems" – Brian Bucklew Discusses Caves of Qud's Development, the Switch Port, Expansions, Coffee, and Much More
"I'm mostly interested in solving impossible problems" – Brian Bucklew Discusses Caves of Qud's Development, the Switch Port, Expansions, Coffee, and Much More

We chat with Freehold Games' Brian Bucklew about Caves of Qud, the recent Switch port, the many years of work that went into controller support, Qud expansions, Yakuza, coffee, and much more.

interview by Mikhail Madnani on 26 April, 2026

Next page