PlayStation 5 Game Interviews - Page 5

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"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More
"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More

We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.

interview by Mikhail Madnani on 10 March, 2026

Netmarble's Ken Kim discusses the approach to free-to-play RPG Mongil: Star Dive and how it sets itself apart
Netmarble's Ken Kim discusses the approach to free-to-play RPG Mongil: Star Dive and how it sets itself apart

At GDC 2026, RPG Site had a chance to sit down with Netmarble Monster CEO Ken Kim and talk about the upcoming free-to-play monster collection RPG.

interview by Adam Vitale on 29 March, 2026

Zero Parades Interview - ZA/UM writers discuss moving on from Disco Elysium, literary genres, and changes in the creative team
Zero Parades Interview - ZA/UM writers discuss moving on from Disco Elysium, literary genres, and changes in the creative team

At GDC 2026, I had a chance to sit down with ZA/UM writers Siim “Kosmos” Sinamäe and Honey Watson as we discussed ZA/UM's sophomore title, changing genre styles, the intersection of role-playing and narrative writing, literary inspirations, and changes in the creative team.

interview by Adam Vitale on 30 March, 2026

"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More
"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More

We chat with Jason Charles Miller about his career in games, composing for Cyberpunk 2077, singing with The Primals in FF14, Rules of Nature from Metal Gear Rising: Revengeance, and much more.

interview by Mikhail Madnani on 03 April, 2026

"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later
"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later

With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.

interview by Hayes Madsen on 21 April, 2026

The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more
The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more

The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.

interview by Hayes Madsen on 23 April, 2026

"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More
"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More

Ahead of its third anniversary, we spoke to the Honkai: Star Rail development team to discuss plans for the future, a potential Trails collaboration, Steam Deck and Switch 2 support, Himeko's coffee, and much more.

interview by Mikhail Madnani on 26 April, 2026

"Our understanding of what it means to deliver a viable experience on any platform has become much clearer" Naoki Hamaguchi on porting Final Fantasy VII Rebirth to Nintendo Switch 2
"Our understanding of what it means to deliver a viable experience on any platform has become much clearer" Naoki Hamaguchi on porting Final Fantasy VII Rebirth to Nintendo Switch 2

In the lead up to Final Fantasy VII Rebirth's Nintendo Switch 2 release, we had the chance to ask the team about their thoughts on taking the game multi-platform.

interview by James Galizio on 29 April, 2026

"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more
"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more

We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.

interview by Mikhail Madnani on 15 May, 2026

"This time, portraying a single protagonist was one of our key challenges" Naofumi Matsushita on developing The Adventures of Elliot: The Millennium Tales
"This time, portraying a single protagonist was one of our key challenges" Naofumi Matsushita on developing The Adventures of Elliot: The Millennium Tales

We had the chance to ask the team behind The Adventures of Elliot some of what went into designing HD2D's first Action RPG.

interview by James Galizio on 18 May, 2026

'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more
'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more

We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.

interview by Mikhail Madnani on 20 May, 2026

"You need to dream a bit. You need something to invent," Assassin's Creed Black Flag Resynced Developers Discuss Ubisoft's First Big Remake, Enhancements, Modern-Day, and More
"You need to dream a bit. You need something to invent," Assassin's Creed Black Flag Resynced Developers Discuss Ubisoft's First Big Remake, Enhancements, Modern-Day, and More

We talk to key developers behind Assassin's Creed Black Flag Resynced, digging into the direction behind Ubisoft's first big remake, what's been added, and how it sets the stage for the series' future.

interview by Hayes Madsen on 21 May, 2026

Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future
Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future

We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.

interview by Mikhail Madnani on 23 May, 2026

"It’s my life’s work" - Suga Munemitsu on Utawarerumono, storytelling, Project Kizuna, and more
"It’s my life’s work" - Suga Munemitsu on Utawarerumono, storytelling, Project Kizuna, and more

As the Utawarerumono series comes to an end, we look back on the series with writer Suga Munemitsu.

interview by Blake Simons on 26 May, 2026

“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More
“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More

We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.

interview by Mikhail Madnani on 31 May, 2026

"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More
"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More

We talk to Final Fantasy VII Revelation director Naoki Hamaguchi about the long-awaited finale, Vincent's story elements, Ruby Weapon, and much more.

interview by Hayes Madsen on 07 June, 2026

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