PC Game Interviews - Page 9

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"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more
"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more

We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.

interview by Mikhail Madnani on 15 May, 2026

"This time, portraying a single protagonist was one of our key challenges" Naofumi Matsushita on developing The Adventures of Elliot: The Millennium Tales
"This time, portraying a single protagonist was one of our key challenges" Naofumi Matsushita on developing The Adventures of Elliot: The Millennium Tales

We had the chance to ask the team behind The Adventures of Elliot some of what went into designing HD2D's first Action RPG.

interview by James Galizio on 18 May, 2026

'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more
'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more

We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.

interview by Mikhail Madnani on 20 May, 2026

"You need to dream a bit. You need something to invent," Assassin's Creed Black Flag Resynced Developers Discuss Ubisoft's First Big Remake, Enhancements, Modern-Day, and More
"You need to dream a bit. You need something to invent," Assassin's Creed Black Flag Resynced Developers Discuss Ubisoft's First Big Remake, Enhancements, Modern-Day, and More

We talk to key developers behind Assassin's Creed Black Flag Resynced, digging into the direction behind Ubisoft's first big remake, what's been added, and how it sets the stage for the series' future.

interview by Hayes Madsen on 21 May, 2026

Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future
Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future

We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.

interview by Mikhail Madnani on 23 May, 2026

"It’s my life’s work" - Suga Munemitsu on Utawarerumono, storytelling, Project Kizuna, and more
"It’s my life’s work" - Suga Munemitsu on Utawarerumono, storytelling, Project Kizuna, and more

As the Utawarerumono series comes to an end, we look back on the series with writer Suga Munemitsu.

interview by Blake Simons on 26 May, 2026

“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More
“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More

We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.

interview by Mikhail Madnani on 31 May, 2026

"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More
"Some of the choices that we make may alter what the player perceives about each character" - Naoki Hamaguchi on Final Fantasy VII Revelation's Story Choices, Vincent, Weapon Battles, and More

We talk to Final Fantasy VII Revelation director Naoki Hamaguchi about the long-awaited finale, Vincent's story elements, Ruby Weapon, and much more.

interview by Hayes Madsen on 07 June, 2026

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