PC Game Interviews - Page 9
We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.
interview by Mikhail Madnani on 15 May, 2026
We had the chance to ask the team behind The Adventures of Elliot some of what went into designing HD2D's first Action RPG.
interview by James Galizio on 18 May, 2026
We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.
interview by Mikhail Madnani on 20 May, 2026
We talk to key developers behind Assassin's Creed Black Flag Resynced, digging into the direction behind Ubisoft's first big remake, what's been added, and how it sets the stage for the series' future.
interview by Hayes Madsen on 21 May, 2026
We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.
interview by Mikhail Madnani on 23 May, 2026
As the Utawarerumono series comes to an end, we look back on the series with writer Suga Munemitsu.
interview by Blake Simons on 26 May, 2026
We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.
interview by Mikhail Madnani on 31 May, 2026
We talk to Final Fantasy VII Revelation director Naoki Hamaguchi about the long-awaited finale, Vincent's story elements, Ruby Weapon, and much more.
interview by Hayes Madsen on 07 June, 2026