RPG Interviews - Page 10

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Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More
Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More

We chat with Durante about PH3's work on Ys X: Proud Nordics for PC, his work on the Switch 2 and PS5 Pro versions, Trails beyond the Horizon's challenging Switch 1 port, Falcom's engine, and much more.

interview by Mikhail Madnani on 16 February, 2026

Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later

Gameplay Director Gabe Paramo answers questions about the Anniversary Update and reflects on Avowed.

interview by Adam Vitale on 19 February, 2026

“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More
“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More

Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.

interview by Mikhail Madnani on 22 February, 2026

Towerborne Interview:  Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More
Towerborne Interview: Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More

Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.

interview by Hayes Madsen on 27 February, 2026

Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More
Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More

"When we consider new collection projects in the future, a Mega Man Legends collection would also be one of the possible candidates." - Mega Man Star Force Legacy Collection Producer.

interview by RPG Site Staff on 05 March, 2026

"We began asking ourselves how a tabletop version of Resident Evil might feel" - Vultures developers on creating a turn-based survival horror game
"We began asking ourselves how a tabletop version of Resident Evil might feel" - Vultures developers on creating a turn-based survival horror game

Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.

interview by Hayes Madsen on 06 March, 2026

"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More
"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More

We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.

interview by Mikhail Madnani on 10 March, 2026

"We're considering producing an English version of the [Seven Mysteries of Honjo sequel] manga" - Paranormasight director Takanari Ishiyama hopes to reach more overseas players
"We're considering producing an English version of the [Seven Mysteries of Honjo sequel] manga" - Paranormasight director Takanari Ishiyama hopes to reach more overseas players

We got another chance to chat with Paranormasight series director Takanari Ishiyama and producer Kazuma Oushu to discuss the development of its new entry, The Mermaid's Curse, and the various challenges they faced when crafting the follow-up to the unexpected hit that released three years ago.

interview by Josh Torres on 17 March, 2026

"A brand new .hack// that will be a new representative game for the company" Sitting down with CyberConnect2 Vice President Taichiro Miyazaki during GDC 2026
"A brand new .hack// that will be a new representative game for the company" Sitting down with CyberConnect2 Vice President Taichiro Miyazaki during GDC 2026

During GDC 2026, we once again had the chance to sit down and chat with Taichiro Miyazaki, Vice President of CyberConnect2 - this time on the recently announced .hack//Z.E.R.O.

interview by James Galizio on 21 March, 2026

EverQuest Legends development team discuss its conception, vision,  and adjustments made for a nostalgic but casual experience
EverQuest Legends development team discuss its conception, vision, and adjustments made for a nostalgic but casual experience

RPG Site had a chance to speak with key staff from Daybreak Games and Game Jawn as they discussed their vision for this reimagined MMORPG.

interview by Adam Vitale on 24 March, 2026

Netmarble's Ken Kim discusses the approach to free-to-play RPG Mongil: Star Dive and how it sets itself apart
Netmarble's Ken Kim discusses the approach to free-to-play RPG Mongil: Star Dive and how it sets itself apart

At GDC 2026, RPG Site had a chance to sit down with Netmarble Monster CEO Ken Kim and talk about the upcoming free-to-play monster collection RPG.

interview by Adam Vitale on 29 March, 2026

Zero Parades Interview - ZA/UM writers discuss moving on from Disco Elysium, literary genres, and changes in the creative team
Zero Parades Interview - ZA/UM writers discuss moving on from Disco Elysium, literary genres, and changes in the creative team

At GDC 2026, I had a chance to sit down with ZA/UM writers Siim “Kosmos” Sinamäe and Honey Watson as we discussed ZA/UM's sophomore title, changing genre styles, the intersection of role-playing and narrative writing, literary inspirations, and changes in the creative team.

interview by Adam Vitale on 30 March, 2026

"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More
"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More

We chat with Jason Charles Miller about his career in games, composing for Cyberpunk 2077, singing with The Primals in FF14, Rules of Nature from Metal Gear Rising: Revengeance, and much more.

interview by Mikhail Madnani on 03 April, 2026

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