RPG Interviews - Page 12

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"The biggest factor in moving forward with a console version of Another Eden was the overwhelming demand from players asking for one" - Studio Prisma on the decision and process of how Another Eden Begins came to life
"The biggest factor in moving forward with a console version of Another Eden was the overwhelming demand from players asking for one" - Studio Prisma on the decision and process of how Another Eden Begins came to life

Producer Shinnosuke Hirasawa and Director Yasutaka Onaga spoke with us about the debut project from Studio Prisma that brings the world of Another Eden as an offline premium game.

interview by Josh Torres on 02 September, 2026

"We have active work going on in 3 categories of projects, all of which we’ve never quite done before" - PH3's Durante chats with us about what to expect next, Trails from Zero and Trails to Azure for PS5 and Switch 2, the industry, and more
"We have active work going on in 3 categories of projects, all of which we’ve never quite done before" - PH3's Durante chats with us about what to expect next, Trails from Zero and Trails to Azure for PS5 and Switch 2, the industry, and more

Ahead of the new Trails from Zero and Trails to Azure Switch 2 and PS5 ports, we had a chance to catch up with PH3's Durante to discuss the ports, go into the weeds, mouse controls, and much more.

interview by Mikhail Madnani on 03 September, 2026

"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more
"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more

We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.

interview by Hayes Madsen on 04 September, 2026

"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more
"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more

Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.

interview by Mikhail Madnani on 05 September, 2026

"We have 1000 playtesters... we didn't even expect to get 100 testers" - Yosuke Shiokawa on Lunar Pulse, the Tsurugihime closed beta test, and why he chose the name Fahrenheit 213
"We have 1000 playtesters... we didn't even expect to get 100 testers" - Yosuke Shiokawa on Lunar Pulse, the Tsurugihime closed beta test, and why he chose the name Fahrenheit 213

We speak with the Founder & CEO of the indie development studio Fahrenheit 213 about their newest projects, the importance of working closely with the community for feedback, and how their games catered to Japanese audiences have found global attention, instead.

interview by Josh Torres on 05 September, 2026

"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it
"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it

Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.

interview by Josh Torres on 06 September, 2026

“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival
“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival

Persona 4 Revival Executive Producer Kazuhisa Wada and Art Director Akane Kabayashi chat about everything from favourite characters to threading the needle on a beloved fan favourite.

interview by Alex Donaldson on 07 September, 2026

"I’d like to localize the Hayarigami series, but we aren’t sure if there's an audience" - NIS President Kenzo Saruhashi on why their narrative adventure games aren't localized and how he's preparing NIS for Sony's disc-less future
"I’d like to localize the Hayarigami series, but we aren’t sure if there's an audience" - NIS President Kenzo Saruhashi on why their narrative adventure games aren't localized and how he's preparing NIS for Sony's disc-less future

We got the chance to speak with the CEO of NIS of how he's steering both NIS Japan and NIS America into a market that's becoming tougher for Japanese developers and soon, it might become a market that no longer has physical discs.

interview by Josh Torres on 07 September, 2026

"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs
"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs

Following all the recent reveals about the final installment in the FF7 Remake trilogy, we were able to chat with Hamaguchi-san and Endo-san about numerous topics, including some concerns over the numerous icons when traveling on the Highwind in Revelation.

interview by Josh Torres on 10 September, 2026

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