PC Game Interviews - Page 8
We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.
interview by Mikhail Madnani and Kite Stenbuck on 19 December, 2025
We sit down with Matt Sernett, narrative lead on Demeo X Dungeons & Dragons: Battlemarked, about getting his start with writing for TTRPGs, working as Lore Master at Wizards of the Coast, his work on Battlemarked, and even what character of his creeped out Chris Perkins, former creative director for D&D.
interview by Scott White on 30 December, 2025
For our first interview of 2026, we spoke to The Hundred Line: Last Defense Academy's Kazutaka Kodaka about expanding the game with new characters, DLC, Darumi, the importance of Steam, Switch 2, and more.
interview by Mikhail Madnani on 05 January, 2026
RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.
interview by Adam Vitale on 23 January, 2026
To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.
interview by Mikhail Madnani on 02 February, 2026
We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.
interview by Mikhail Madnani on 05 February, 2026
We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.
interview by Mikhail Madnani on 09 February, 2026
We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara
interview by James Galizio on 12 February, 2026
We chat with Durante about PH3's work on Ys X: Proud Nordics for PC, his work on the Switch 2 and PS5 Pro versions, Trails beyond the Horizon's challenging Switch 1 port, Falcom's engine, and much more.
interview by Mikhail Madnani on 16 February, 2026
Gameplay Director Gabe Paramo answers questions about the Anniversary Update and reflects on Avowed.
interview by Adam Vitale on 19 February, 2026
Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.
interview by Mikhail Madnani on 22 February, 2026
Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.
interview by Hayes Madsen on 27 February, 2026
"When we consider new collection projects in the future, a Mega Man Legends collection would also be one of the possible candidates." - Mega Man Star Force Legacy Collection Producer.
interview by RPG Site Staff on 05 March, 2026
Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.
interview by Hayes Madsen on 06 March, 2026
We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.
interview by Mikhail Madnani on 10 March, 2026
We got another chance to chat with Paranormasight series director Takanari Ishiyama and producer Kazuma Oushu to discuss the development of its new entry, The Mermaid's Curse, and the various challenges they faced when crafting the follow-up to the unexpected hit that released three years ago.
interview by Josh Torres on 17 March, 2026
RPG Site had a chance to speak with key staff from Daybreak Games and Game Jawn as they discussed their vision for this reimagined MMORPG.
interview by Adam Vitale on 24 March, 2026
At GDC 2026, RPG Site had a chance to sit down with Netmarble Monster CEO Ken Kim and talk about the upcoming free-to-play monster collection RPG.
interview by Adam Vitale on 29 March, 2026
At GDC 2026, I had a chance to sit down with ZA/UM writers Siim “Kosmos” Sinamäe and Honey Watson as we discussed ZA/UM's sophomore title, changing genre styles, the intersection of role-playing and narrative writing, literary inspirations, and changes in the creative team.
interview by Adam Vitale on 30 March, 2026