PlayStation 5 Game Interviews - Page 4

X
The Outer Worlds 2 Interview - talking role-playing and second chances with Obsidian's Brandon Adler and Matthew Singh
The Outer Worlds 2 Interview - talking role-playing and second chances with Obsidian's Brandon Adler and Matthew Singh

Ahead of the game's release, RPG Site had a chance to sit with game director Brandon Adler and design director Matthew Singh to learn some insight about how the team at Obsidian approached creating a sequel to The Outer Worlds.

interview by Adam Vitale on 22 October, 2025

On the anniversary of Metaphor: ReFantazio, the English Voice Cast Reminisce on the Journey to the Throne
On the anniversary of Metaphor: ReFantazio, the English Voice Cast Reminisce on the Journey to the Throne

We had the chance to sit down with Greg Chun, Caleb Yen and Alejandra Reynoso on the process of voicing Metaphor: ReFantazio

interview by James Galizio on 30 October, 2025

"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more
"A happy accident" — Dragon Quest I & II HD-2D Remake Producer Hayasaka Masaaki on how it ended up larger than DQ3 remake and much more

We had a chance to chat with Hayasaka Masaaki, Producer of Dragon Quest I & II HD-2D Remake about approaching remakes, new content, accessibility, his recommended play order, porting to multiple platforms, a potential Switch 2 physical trilogy release, coffee, and more.

interview by Mikhail Madnani on 06 November, 2025

Nioh 3 Interview - Team Ninja talks exploration, difficulty, mascots, and more in the revamped action RPG series
Nioh 3 Interview - Team Ninja talks exploration, difficulty, mascots, and more in the revamped action RPG series

RPG Site had a chance to sit down with Team Ninja's Fumihiko Yasuda and Kohei Shibata to discuss Nioh 3 and the evolution of the action RPG series. We also discuss difficulty, PC ports, as well as which Nioh mascot is best.

interview by Adam Vitale on 21 November, 2025

Square Enix and Red Art Games on widening the audience with Romancing SaGa: Minstrel Song Remastered International
Square Enix and Red Art Games on widening the audience with Romancing SaGa: Minstrel Song Remastered International

RPG Site had a chance to speak with both Square Enix and Red Art Games about how this SaGa collaboration came to be.

interview by Adam Vitale on 01 December, 2025

Ys vs. Trails in the Sky: Alternative Saga interview – refint/games on the remaster, Switch 2 enhancements without a devkit, rollback netcode, and more
Ys vs. Trails in the Sky: Alternative Saga interview – refint/games on the remaster, Switch 2 enhancements without a devkit, rollback netcode, and more

We caught up with refint/games to discuss the Ys vs. Trails in the Sky: Alternative Saga remaster, Switch 2 enhancements without a devkit, rollback netcode, and more

interview by Mikhail Madnani on 02 December, 2025

The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more
The God Slayer interview: Pathea Games' Zifei Wu on martial arts film inspirations, open-world combat, music, Switch 2, and more

Ahead of its full reveal today, we had a chance to chat with Zifei Wu, Creative Director and Founder of Pathea Games, about The God Slayer going over combat, inspirations, a potential Switch 2 port, coffee, and much more.

interview by Mikhail Madnani on 04 December, 2025

"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more
"We have been stoked to push what the Switch 2 can do" – Warframe Community Director Megan Everett discusses The Old Peace and more

We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.

interview by Mikhail Madnani on 08 December, 2025

Lords of the Fallen II Interview - CI Games discusses iterating and improving on a soulslike sequel
Lords of the Fallen II Interview - CI Games discusses iterating and improving on a soulslike sequel

RPG Site had a chance to sit with game director James Lowe to learn some insight about how the team at CI Games approached crafting a follow-up to Lords of the Fallen, including boss encounter design, game balancing, updates, and more.

interview by Adam Vitale on 14 December, 2025

"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more
"This just felt like a hole in our catalog" - Nightdive Studios on finally bringing System Shock remake to Switch 2 and Switch, mouse controls, and much more

We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.

interview by Mikhail Madnani on 15 December, 2025

Phantom Blade Zero Interview: A discussion with Soulframe Liang on creating the Wuxia Action genre
Phantom Blade Zero Interview: A discussion with Soulframe Liang on creating the Wuxia Action genre

Around The Game Awards we had the chance to sit down to discuss the upcoming Phantom Blade Zero with the studio's titular director, Soulframe "S" Liang.

interview by James Galizio on 19 December, 2025

"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more
"I do want to release a completely original solo album" - Yuka Kitamura on music composition, working on boss themes, freelance, and more

We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.

interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025

Interview with Matt Sernett - Narrative Leader on Battlemarked and former Lore Master for D&D
Interview with Matt Sernett - Narrative Leader on Battlemarked and former Lore Master for D&D

We sit down with Matt Sernett, narrative lead on Demeo X Dungeons & Dragons: Battlemarked, about getting his start with writing for TTRPGs, working as Lore Master at Wizards of the Coast, his work on Battlemarked, and even what character of his creeped out Chris Perkins, former creative director for D&D.

interview by Scott White on 30 December, 2025

"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic

RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.

interview by Adam Vitale on 23 January, 2026

Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More
Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More

To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.

interview by Mikhail Madnani on 02 February, 2026

"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more
"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more

We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.

interview by Mikhail Madnani on 05 February, 2026

"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more
"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more

We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.

interview by Mikhail Madnani on 09 February, 2026

"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise
"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise

We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara

interview by James Galizio on 12 February, 2026

Last page