Xbox Series S|X Game Interviews - Page 5
Just ahead of the game's launch, we talk to the producer and director of Onimusha: Way of the Sword, learning about its combat design, historical focus, how Genma are designed, and more.
interview by Hayes Madsen on 06 August, 2026
We chat with Michael-Christopher Koji Fox about localizing Final Fantasy XIV, LOGOS, FF16 books, joining Square Enix, Shantotto, coffee, and more.
interview by Mikhail Madnani on 17 August, 2026
We chat with Lies of P Game Director Jiwon Choi about the recent port, working with Nintendo, the Switch 2 hardware, the possibility of cross save, the next game, coffee, and more.
interview by Mikhail Madnani on 21 August, 2026
We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.
interview by Hayes Madsen on 04 September, 2026
Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.
interview by Mikhail Madnani on 05 September, 2026
Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.
interview by Josh Torres on 06 September, 2026
Persona 4 Revival Executive Producer Kazuhisa Wada and Art Director Akane Kabayashi chat about everything from favourite characters to threading the needle on a beloved fan favourite.
interview by Alex Donaldson on 07 September, 2026
Following all the recent reveals about the final installment in the FF7 Remake trilogy, we were able to chat with Hamaguchi-san and Endo-san about numerous topics, including some concerns over the numerous icons when traveling on the Highwind in Revelation.
interview by Josh Torres on 10 September, 2026
We chat with Gust's Junzo Hosoi and Daiki Fukui about Atelier Karia and The Apothecary Diaries: The False Imperial Brother going over player feedback, battle mechanics, Switch 2, and more.
interview by Kite Stenbuck on 22 September, 2026
Ahead of Metaphor: ReFantazio's orchestra tour, we talk to composer Shoji Meguro about his inspirations behind the soundtrack, re-orchestrating the game's music, and working with Persona director Katsura Hashino.
interview by Hayes Madsen on 25 September, 2026
We've played both media demos for Final Fantasy VII Revelation, and we have some questions - who better to ask than the game's director?
interview by James Galizio on 01 October, 2026
Dragon's Dogma II: Dark Arisen's director and producer sit down to discuss the process of creating an expansion to a beloved cult hit that still has plenty of wider audience potential.
interview by Alex Donaldson on 07 October, 2026
We chat with CD Projekt's Red Senior Publishing Producer Oleg Shatulo about The Witcher 3 Remastered for Switch 2, PS5 Pro support, cross save, and much more.
interview by Mikhail Madnani on 08 October, 2026
We chat with published author, cosplayer, retired JAV actress, voice actress, and streamer Kaho Shibuya about her love for turn-based RPGs, how she got into a Yakuza game, and much more.
interview by Mikhail Madnani on 13 October, 2026
We chat with Suda51 about Romeo is a Dead Man, Grasshopper Manufacture, Romeo for Switch 2, Wario64, the Sudaverse characters, potential remasters, and more.
interview by Mikhail Madnani on 30 October, 2026