Xbox Series S|X Game Interviews - Page 5

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"We sat down and watched a lot of old action movies," — Onimusha: Way of the Sword's developers on crafting intense combat, difficulty, the Switch 2 version, and more
"We sat down and watched a lot of old action movies," — Onimusha: Way of the Sword's developers on crafting intense combat, difficulty, the Switch 2 version, and more

Just ahead of the game's launch, we talk to the producer and director of Onimusha: Way of the Sword, learning about its combat design, historical focus, how Genma are designed, and more.

interview by Hayes Madsen on 06 August, 2026

"Ultimately, both Yoshida and Soken are entertainers, and (I hope!) appreciate my attempts at maintaining that sense of entertainment in my interpretations" - Koji Fox on localization, FFXIV, FF16, Final Fantasy XI, coffee, and much more
"The Switch 2 offers impressive performance for a handheld system" - Lies of P Game Director Jiwon Choi on the porting process, the potential of cross save, the physical cartridge release, and more
"The Switch 2 offers impressive performance for a handheld system" - Lies of P Game Director Jiwon Choi on the porting process, the potential of cross save, the physical cartridge release, and more

We chat with Lies of P Game Director Jiwon Choi about the recent port, working with Nintendo, the Switch 2 hardware, the possibility of cross save, the next game, coffee, and more.

interview by Mikhail Madnani on 21 August, 2026

"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more
"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more

We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.

interview by Hayes Madsen on 04 September, 2026

"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more
"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more

Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.

interview by Mikhail Madnani on 05 September, 2026

"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it
"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it

Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.

interview by Josh Torres on 06 September, 2026

“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival
“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival

Persona 4 Revival Executive Producer Kazuhisa Wada and Art Director Akane Kabayashi chat about everything from favourite characters to threading the needle on a beloved fan favourite.

interview by Alex Donaldson on 07 September, 2026

"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs
"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs

Following all the recent reveals about the final installment in the FF7 Remake trilogy, we were able to chat with Hamaguchi-san and Endo-san about numerous topics, including some concerns over the numerous icons when traveling on the Highwind in Revelation.

interview by Josh Torres on 10 September, 2026

"We are constructing a system that has the best of both worlds for battle systems" - Gust chats with us about Atelier Karia's combat, potential plans for a third game, how 'Maomao in an Atelier game' led to The Apothecary Diaries, and more
"We are constructing a system that has the best of both worlds for battle systems" - Gust chats with us about Atelier Karia's combat, potential plans for a third game, how 'Maomao in an Atelier game' led to The Apothecary Diaries, and more

We chat with Gust's Junzo Hosoi and Daiki Fukui about Atelier Karia and The Apothecary Diaries: The False Imperial Brother going over player feedback, battle mechanics, Switch 2, and more.

interview by Kite Stenbuck on 22 September, 2026

"One of the challenges with Metaphor was that the length of each battle could vary quite a bit" - composer Shoji Meguro  on Metaphor's orchestra tour, crafting the battle theme, and more
"One of the challenges with Metaphor was that the length of each battle could vary quite a bit" - composer Shoji Meguro on Metaphor's orchestra tour, crafting the battle theme, and more

Ahead of Metaphor: ReFantazio's orchestra tour, we talk to composer Shoji Meguro about his inspirations behind the soundtrack, re-orchestrating the game's music, and working with Persona director Katsura Hashino.

interview by Hayes Madsen on 25 September, 2026

"We really wanted it this way; to show the difference in the scale between Rebirth and Revelation" - Naoki Hamaguchi on Final Fantasy VII Revelation's multiple media demos
"We really wanted it this way; to show the difference in the scale between Rebirth and Revelation" - Naoki Hamaguchi on Final Fantasy VII Revelation's multiple media demos

We've played both media demos for Final Fantasy VII Revelation, and we have some questions - who better to ask than the game's director?

interview by James Galizio on 01 October, 2026

“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction
“It’s ultimately up to the players” - Dragon’s Dogma 2: Dark Arisen’s devs explain the philosophy of choice behind easing some of the game’s infamous friction

Dragon's Dogma II: Dark Arisen's director and producer sit down to discuss the process of creating an expansion to a beloved cult hit that still has plenty of wider audience potential.

interview by Alex Donaldson on 07 October, 2026

"After our experience bringing Cyberpunk 2077 to Nintendo Switch 2, bringing The Witcher 3 to the platform felt like a natural next step" - CD Projekt Red's Oleg Shatulo on the remaster, cross save, PS5 Pro ray tracing, Switch 2 DLSS, and much more
"After our experience bringing Cyberpunk 2077 to Nintendo Switch 2, bringing The Witcher 3 to the platform felt like a natural next step" - CD Projekt Red's Oleg Shatulo on the remaster, cross save, PS5 Pro ray tracing, Switch 2 DLSS, and much more

We chat with CD Projekt's Red Senior Publishing Producer Oleg Shatulo about The Witcher 3 Remastered for Switch 2, PS5 Pro support, cross save, and much more.

interview by Mikhail Madnani on 08 October, 2026

"My personal favorite from old days remains Star Ocean: The Second Story" - Kaho Shibuya on her love for turn-based RPGs, getting into a Yakuza game after streaming them, coffee, and more
"My personal favorite from old days remains Star Ocean: The Second Story" - Kaho Shibuya on her love for turn-based RPGs, getting into a Yakuza game after streaming them, coffee, and more

We chat with published author, cosplayer, retired JAV actress, voice actress, and streamer Kaho Shibuya about her love for turn-based RPGs, how she got into a Yakuza game, and much more.

interview by Mikhail Madnani on 13 October, 2026

"If our next game gets nothing but high scores and I start bragging about it, please be sure to diss the hell out of us" - Suda51 on Romeo is a Dead Man, Grasshopper Manufacture, game development, Switch 2, remasters, coffee, Wario64, and more
"If our next game gets nothing but high scores and I start bragging about it, please be sure to diss the hell out of us" - Suda51 on Romeo is a Dead Man, Grasshopper Manufacture, game development, Switch 2, remasters, coffee, Wario64, and more

We chat with Suda51 about Romeo is a Dead Man, Grasshopper Manufacture, Romeo for Switch 2, Wario64, the Sudaverse characters, potential remasters, and more.

interview by Mikhail Madnani on 30 October, 2026

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