Xbox Series S|X Game Interviews - Page 5

X
"The Switch 2 offers impressive performance for a handheld system" - Lies of P Game Director Jiwon Choi on the porting process, the potential of cross save, the physical cartridge release, and more
"The Switch 2 offers impressive performance for a handheld system" - Lies of P Game Director Jiwon Choi on the porting process, the potential of cross save, the physical cartridge release, and more

We chat with Lies of P Game Director Jiwon Choi about the recent port, working with Nintendo, the Switch 2 hardware, the possibility of cross save, the next game, coffee, and more.

interview by Mikhail Madnani on 21 August, 2026

"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more
"Based on the decisions you make, by the end of the game you might not have every companion with you" - Exodus' narrative director on choice in RPGs, the animal-like Awakened, story themes, and more

We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.

interview by Hayes Madsen on 04 September, 2026

"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more
"In the end, I hope that players can experience the world with fresh eyes, enjoying curiosity" - Analgesic Productions on developing Angeline Era, console ports, the next game, and more

Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.

interview by Mikhail Madnani on 05 September, 2026

"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it
"We truly feel this demo will dispel any kinds of uncertainty or concerns that people may have had" - Final Fantasy Resonance Director & Producer on the audience's positive reception after finally being able to play it

Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.

interview by Josh Torres on 06 September, 2026

“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival
“The original work is brilliant. You can’t really change the core identity of it without ruining that,” - Atlus on the balancing act of reimagining Persona 4 for Revival

Persona 4 Revival Executive Producer Kazuhisa Wada and Art Director Akane Kabayashi chat about everything from favourite characters to threading the needle on a beloved fan favourite.

interview by Alex Donaldson on 07 September, 2026

"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs
"No, the outfits Cloud and Tifa wore at Wall Market will not be included as a skin" - FFVII Revelation Director Naoki Hamaguchi & Battle Director Teruki Endo on why their iconic dresses aren't in and why call them FITS instead of Jobs

Following all the recent reveals about the final installment in the FF7 Remake trilogy, we were able to chat with Hamaguchi-san and Endo-san about numerous topics, including some concerns over the numerous icons when traveling on the Highwind in Revelation.

interview by Josh Torres on 10 September, 2026

Last page