PC Game Interviews - Page 10
Just ahead of the game's launch, we talk to the producer and director of Onimusha: Way of the Sword, learning about its combat design, historical focus, how Genma are designed, and more.
interview by Hayes Madsen on 06 August, 2026
We chat with Michael-Christopher Koji Fox about localizing Final Fantasy XIV, LOGOS, FF16 books, joining Square Enix, Shantotto, coffee, and more.
interview by Mikhail Madnani on 17 August, 2026
Ahead of the DLC release of Nioh 3: Hell Rising, we had a chance to talk to Team Ninja project manager Kohei Shibata, director Masaki Fujita, and level design Lead Atsushi Takahashi.
interview by Adam Vitale on 18 August, 2026
We chat with Lies of P Game Director Jiwon Choi about the recent port, working with Nintendo, the Switch 2 hardware, the possibility of cross save, the next game, coffee, and more.
interview by Mikhail Madnani on 21 August, 2026
Producer Shinnosuke Hirasawa and Director Yasutaka Onaga spoke with us about the debut project from Studio Prisma that brings the world of Another Eden as an offline premium game.
interview by Josh Torres on 02 September, 2026
Ahead of the new Trails from Zero and Trails to Azure Switch 2 and PS5 ports, we had a chance to catch up with PH3's Durante to discuss the ports, go into the weeds, mouse controls, and much more.
interview by Mikhail Madnani on 03 September, 2026
We chat with Mass Effect 1 & 2 writer Drew Karpyshyn on the narrative ambitions of the new sci-fi RPG Exodus, and how it hopes to lean into the theme of sacrifice.
interview by Hayes Madsen on 04 September, 2026
Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.
interview by Mikhail Madnani on 05 September, 2026
We speak with the Founder & CEO of the indie development studio Fahrenheit 213 about their newest projects, the importance of working closely with the community for feedback, and how their games catered to Japanese audiences have found global attention, instead.
interview by Josh Torres on 05 September, 2026
Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.
interview by Josh Torres on 06 September, 2026
Persona 4 Revival Executive Producer Kazuhisa Wada and Art Director Akane Kabayashi chat about everything from favourite characters to threading the needle on a beloved fan favourite.
interview by Alex Donaldson on 07 September, 2026
We got the chance to speak with the CEO of NIS of how he's steering both NIS Japan and NIS America into a market that's becoming tougher for Japanese developers and soon, it might become a market that no longer has physical discs.
interview by Josh Torres on 07 September, 2026
Following all the recent reveals about the final installment in the FF7 Remake trilogy, we were able to chat with Hamaguchi-san and Endo-san about numerous topics, including some concerns over the numerous icons when traveling on the Highwind in Revelation.
interview by Josh Torres on 10 September, 2026