Nintendo Switch Game Interviews
We got the chance to speak with the CEO of NIS of how he's steering both NIS Japan and NIS America into a market that's becoming tougher for Japanese developers and soon, it might become a market that no longer has physical discs.
interview by Josh Torres on 07 September, 2026
Director Hiroto Furuya and Producer Keisuke Nakashima spoke with us the day after the Final Fantasy Resonance demo came out, so we got to chat about their relief at finally being able to release something that people can play for themselves.
interview by Josh Torres on 06 September, 2026
Ahead of this week's Angeline Era console launch, we had a chance to catch up with Marina and Melos from Analgesic Productions to discuss game design, narrative, Falcom, Ys, discoverability, and much more.
interview by Mikhail Madnani on 05 September, 2026
Ahead of the new Trails from Zero and Trails to Azure Switch 2 and PS5 ports, we had a chance to catch up with PH3's Durante to discuss the ports, go into the weeds, mouse controls, and much more.
interview by Mikhail Madnani on 03 September, 2026
Producer Shinnosuke Hirasawa and Director Yasutaka Onaga spoke with us about the debut project from Studio Prisma that brings the world of Another Eden as an offline premium game.
interview by Josh Torres on 02 September, 2026
During Anime Expo 2026, we had the chance to sit down and discuss with the team about some of the changes being made for Danganronpa 2x2
interview by James Galizio on 05 August, 2026
We chat with Japanese developer and publisher Sting about its self-publishing efforts, challenges, PC ports, the importance of Steam, the possibility of localizing Baroque Syndrome, Switch physical releases, coffee, and more.
interview by Mikhail Madnani on 23 July, 2026
We spoke to Emi Evans about Chaos Language, NieR, her early career, Etrian Odyssey, Chicory, Labyrinth of Galleria, Kaine, coffee, and more.
interview by Mikhail Madnani on 12 July, 2026
Ahead of its launch next week, we chat with the Disgaea Mayhem Development Team about the action RPG, influences, learnings from Disgaea 6 and 7, platform choices, Game-Key Cards, coffee, and more.
interview by Mikhail Madnani on 10 July, 2026
As part of the ongoing Konami IP revival initiative, we had the chance to sit down and talk about the importance of Suikoden: The Anime to Konami
interview by James Galizio on 08 July, 2026
A behind the scenes look at Culdcept BEGINS, the latest entry in the legendary series.
interview by Junior Miyai on 27 June, 2026
We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.
interview by Mikhail Madnani on 31 May, 2026
We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.
interview by Mikhail Madnani on 23 May, 2026
We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.
interview by Mikhail Madnani on 15 May, 2026
We chat with Freehold Games' Brian Bucklew about Caves of Qud, the recent Switch port, the many years of work that went into controller support, Qud expansions, Yakuza, coffee, and much more.
interview by Mikhail Madnani on 26 April, 2026
We got another chance to chat with Paranormasight series director Takanari Ishiyama and producer Kazuma Oushu to discuss the development of its new entry, The Mermaid's Curse, and the various challenges they faced when crafting the follow-up to the unexpected hit that released three years ago.
interview by Josh Torres on 17 March, 2026
"When we consider new collection projects in the future, a Mega Man Legends collection would also be one of the possible candidates." - Mega Man Star Force Legacy Collection Producer.
interview by RPG Site Staff on 05 March, 2026
Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.
interview by Mikhail Madnani on 22 February, 2026
We chat with Durante about PH3's work on Ys X: Proud Nordics for PC, his work on the Switch 2 and PS5 Pro versions, Trails beyond the Horizon's challenging Switch 1 port, Falcom's engine, and much more.
interview by Mikhail Madnani on 16 February, 2026
We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.
interview by Mikhail Madnani on 09 February, 2026
We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.
interview by Mikhail Madnani on 05 February, 2026
To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.
interview by Mikhail Madnani on 02 February, 2026
RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.
interview by Adam Vitale on 23 January, 2026
For our first interview of 2026, we spoke to The Hundred Line: Last Defense Academy's Kazutaka Kodaka about expanding the game with new characters, DLC, Darumi, the importance of Steam, Switch 2, and more.
interview by Mikhail Madnani on 05 January, 2026
We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.
interview by Mikhail Madnani on 15 December, 2025