PlayStation 5 Game Interviews - Page 6

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"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more
"We've long had the desire to play Disgaea as an action RPG" - Disgaea Mayhem's developers discuss the upcoming release, Disgaea's charm, learning from past entries, combat, coffee, and more

Ahead of its launch next week, we chat with the Disgaea Mayhem Development Team about the action RPG, influences, learnings from Disgaea 6 and 7, platform choices, Game-Key Cards, coffee, and more.

interview by Mikhail Madnani on 10 July, 2026

"The motivation for this project was the passionate feedback we received from fans" - Dragon's Dogma 2: Dark Arisen's developers on the expansion's new gameplay loop, how it affects the Unmoored World, and more
"The motivation for this project was the passionate feedback we received from fans" - Dragon's Dogma 2: Dark Arisen's developers on the expansion's new gameplay loop, how it affects the Unmoored World, and more

We talk to the producer and director of Dragon's Dogma 2: Dark Arisen, digging into how this expansion will change the base game, why it takes place in the frozen North, and how the team is keeping the "spirit" of the game intact.

interview by Hayes Madsen on 13 July, 2026

"Nintendo was aware of our ambition and it did take a lot of collaborative effort to make it happen" — CD Projekt Red's Artur Kepen on Cyberpunk 2077 for Switch 2, PS5 Pro support, Mac, cross save, and more
"Nintendo was aware of our ambition and it did take a lot of collaborative effort to make it happen" — CD Projekt Red's Artur Kepen on Cyberpunk 2077 for Switch 2, PS5 Pro support, Mac, cross save, and more

We reflect on one year of Cyberpunk 2077 ports and updates with CDPR's Senior Release Manager Artur Kepen covering cross save, the Switch 2 physical release, Mac version, PS5 Pro support, and more.

interview by Mikhail Madnani on 27 July, 2026

"I do hope that in the eyes of our players, Cyberpunk 2077 has earned its place, and I look at it now with pride and gratitude" - Associate Game Director Paweł Sasko on Cyberpunk 2077's launch, Edgerunners, quest design, music, and more
"I do hope that in the eyes of our players, Cyberpunk 2077 has earned its place, and I look at it now with pride and gratitude" - Associate Game Director Paweł Sasko on Cyberpunk 2077's launch, Edgerunners, quest design, music, and more

We chat with CDPR's Associate Game Director Paweł Sasko about Cyberpunk 2077's launch, looking back at the support, Edgerunners, Wuthering Waves, quest design, characters, and much more.

interview by Mikhail Madnani on 31 July, 2026

"We messed up, we had to fix things" - Owlcat Games' Head of Publishing Andrey Tsvetkov on Warhammer 40,000: Rogue Trader's Switch 2 launch, the possibility of cross save, coffee, and much more
"We messed up, we had to fix things" - Owlcat Games' Head of Publishing Andrey Tsvetkov on Warhammer 40,000: Rogue Trader's Switch 2 launch, the possibility of cross save, coffee, and much more

We chat with Owlcat Games' Head of Publishing Andrey Tsvetkov about Rogue Trader's Switch 2 launch, making things right, optimization, the possibility of Pathfinder ports, free DLC, coffee, and much more.

interview by Mikhail Madnani on 05 August, 2026

"Please, regardless of who ends up getting killed, don't send me hate mail" - Kazutaka Kodaka and Shohei Sakakibara on Danganronpa 2x2
"Please, regardless of who ends up getting killed, don't send me hate mail" - Kazutaka Kodaka and Shohei Sakakibara on Danganronpa 2x2

During Anime Expo 2026, we had the chance to sit down and discuss with the team about some of the changes being made for Danganronpa 2x2

interview by James Galizio on 05 August, 2026

"We sat down and watched a lot of old action movies," — Onimusha: Way of the Sword's developers on crafting intense combat, difficulty, the Switch 2 version, and more
"We sat down and watched a lot of old action movies," — Onimusha: Way of the Sword's developers on crafting intense combat, difficulty, the Switch 2 version, and more

Just ahead of the game's launch, we talk to the producer and director of Onimusha: Way of the Sword, learning about its combat design, historical focus, how Genma are designed, and more.

interview by Hayes Madsen on 06 August, 2026

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