Xbox Series S|X Game Interviews
We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara
interview by James Galizio on 12 February, 2026
We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.
interview by Mikhail Madnani on 09 February, 2026
We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.
interview by Mikhail Madnani on 05 February, 2026
To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.
interview by Mikhail Madnani on 02 February, 2026
RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.
interview by Adam Vitale on 23 January, 2026
We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.
interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025
We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.
interview by Mikhail Madnani on 15 December, 2025
RPG Site had a chance to sit with game director James Lowe to learn some insight about how the team at CI Games approached crafting a follow-up to Lords of the Fallen, including boss encounter design, game balancing, updates, and more.
interview by Adam Vitale on 14 December, 2025
We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.
interview by Mikhail Madnani on 08 December, 2025
Ahead of its full reveal today, we had a chance to chat with Zifei Wu, Creative Director and Founder of Pathea Games, about The God Slayer going over combat, inspirations, a potential Switch 2 port, coffee, and much more.
interview by Mikhail Madnani on 04 December, 2025
We had a chance to chat with Hayasaka Masaaki, Producer of Dragon Quest I & II HD-2D Remake about approaching remakes, new content, accessibility, his recommended play order, porting to multiple platforms, a potential Switch 2 physical trilogy release, coffee, and more.
interview by Mikhail Madnani on 06 November, 2025
We had the chance to sit down with Greg Chun, Caleb Yen and Alejandra Reynoso on the process of voicing Metaphor: ReFantazio
interview by James Galizio on 30 October, 2025
Ahead of the game's release, RPG Site had a chance to sit with game director Brandon Adler and design director Matthew Singh to learn some insight about how the team at Obsidian approached creating a sequel to The Outer Worlds.
interview by Adam Vitale on 22 October, 2025
During Tokyo Game Show 2025, we had the chance to talk with both dev teams about what went into deciding the characters for each half of the collaboration.
interview by James Galizio on 18 October, 2025
Following Square Enix confirming that the Final Fantasy VII remake series is fully multi-platform, we had a chance to talk to Naoki Hamaguchi about the upcoming Final Fantasy VII Remake Intergrade Switch 2 and Xbox version, amiibo, coffee, and much more.
interview by Mikhail Madnani on 25 September, 2025
The director of the triumphant return of Final Fantasy Tactics talks cuts and additions in this latest version.
interview by Alex Donaldson on 02 September, 2025
We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.
interview by Mikhail Madnani on 20 August, 2025
During Anime Expo 2025 we had the chance to sit down and speak with the game's director.
interview by James Galizio on 31 July, 2025
With the Fuga trilogy behind them, CyberConnect2 is already hard at work with what's next for the company - we sat down with Vice President Taichiro Miyazaki to learn more
interview by James Galizio on 16 July, 2025
We sat down with Yoshi-P during Anime Expo to discuss the team's efforts to better connect with the Final Fantasy XIV community
interview by James Galizio on 08 July, 2025
Obsidian's Brandon Adler is one of us - and he wants role-playing decision-making to matter again. He explains how in The Outer Worlds 2, consequences matter.
interview by Alex Donaldson on 21 June, 2025
We got a chance to speak directly with Producer Ryosuke Hara about Digimon Story: Time Stranger, and we've also included a bonus gallery with over 20 new screenshots!
interview by Josh Torres, Adam Vitale, and James Galizio on 18 June, 2025
We had a chance to speak with the legendary JRPG creator at Napoli Comicon to discuss his creative background, RPG narratives, and Dragon Quest's legacy.
interview by Blake Simons on 08 June, 2025
Ahead of the Switch 2 launching, we caught up with Marvelous USA's CEO Ken Berry on having a launch title for new hardware, Nintendo Switch 2 physical releases, and what to expect in the future.
interview by Mikhail Madnani on 27 May, 2025
We chat with Stephen Kick from Nightdive Studios ahead of System Shock 2: 25th Anniversary Remaster's release date to talk game preservation, coming full circle with System Shock 2, potential Switch 2 upgrades, DOOM RPG, and much more.
interview by Mikhail Madnani on 09 May, 2025